Ejemplo n.º 1
0
 private void Start()
 {
     for (int i = 0; i < m_bCoolTimeDown.Length; ++i)
     {
         m_bCoolTimeDown[i] = true;
     }
     m_UIPlayerState = FindObjectOfType <UIPlayerState>();
 }
Ejemplo n.º 2
0
    private void Start()
    {
        m_PlayerController = FindObjectOfType <PlayerController>();
        m_MonsterManager   = FindObjectOfType <MonsterManager>();
        m_ParticleManager  = GetComponent <ParticleManager>();
        m_FollwCamera      = FindObjectOfType <FollwCamera>();
        m_PlayerState      = FindObjectOfType <UIPlayerState>();

        m_UIMng = FindObjectOfType <UIManager>();
    }
Ejemplo n.º 3
0
    void Start()
    {
        Object[] _obj;
        m_Hand_RObj      = GameObject.FindGameObjectWithTag("Hand_R");
        m_UIPlayerState  = FindObjectOfType <UIPlayerState>();
        m_JoyStickBtn    = FindObjectOfType <JoyStickBtn>();
        m_GetWeaponTrail = m_Hand_RObj.transform.root.gameObject.GetComponent <PlayerController>();
        int _index = m_GetWeaponTrail.Setint();

        switch (_index)
        {
        case 1:
            m_nKey = 0;
            _obj   = Resources.LoadAll("Weapon/2Hand-Sword");
            for (int i = 0; i < _obj.Length; ++i)
            {
                m_DicWeaponObj.Add(i, _obj[i] as GameObject);
            }
            break;

        case 2:
            m_nKey = 4;
            //전사의 무기 갯수는 4개이기 떄문에 +4
            _obj = Resources.LoadAll("Weapon/Magician");
            for (int i = 0; i < _obj.Length; ++i)
            {
                if (i == 0)
                {
                    m_DicWeaponObj.Add(i, _obj[i] as GameObject);
                }
                else
                {
                    m_DicWeaponObj.Add(i + 4, _obj[i] as GameObject);
                }
            }
            break;
        }

        for (int i = 0; i < m_DicWeaponObj.Count; ++i)
        {
            if (i == 0)
            {
                m_DicIndex.Add(m_DicWeaponObj[i].name, i + 1);
            }
            else
            {
                m_DicIndex.Add(m_DicWeaponObj[m_nKey + i].name, i + 1);
            }
        }
    }
Ejemplo n.º 4
0
    public void Init(PlayerAbility playerAbility, UIPlayerState uIPlayerState, GameObject obj)
    {
        m_PlayerAbility = playerAbility;
        m_UIPlayerState = uIPlayerState;
        m_nIndex        = GetComponent <PortionEquipment>().m_nIndex;
        m_nType         = DataMng.Get(TableType.PortionTable).ToI(m_nIndex, "Type");

        m_fEffect = DataMng.Get(TableType.PortionTable).ToI(m_nIndex, "Effect");

        Button _button = GetComponent <Button>();

        _button.onClick.AddListener(Drink);

        m_CountTxt        = transform.GetChild(2).GetComponent <Text>();
        m_InInvenCountTxt = obj.transform.GetChild(2).GetComponent <Text>();
        m_nCount          = int.Parse(m_CountTxt.text);

        m_InInvenObj = obj;
    }