Ejemplo n.º 1
0
    //warning: works only when using human players!
    private IEnumerator ChangeActivePlayerUI(UIPlayer player, float delay)
    {
        player.GetPlayerUI().transform.SetAsLastSibling();
        //yield return new WaitForSeconds(delay);
        int numPlayers = GameGlobals.players.Count;

        for (int i = 0; i < numPlayers; i++)
        {
            if (GameGlobals.players[i] == player)
            {
                player.GetPlayerMarkerUI().SetActive(true);
                player.GetPlayerDisablerUI().SetActive(true);
                continue;
            }
            UIPlayer currPlayer = (UIPlayer)GameGlobals.players[i];
            currPlayer.GetPlayerMarkerUI().SetActive(false);
            currPlayer.GetPlayerDisablerUI().SetActive(false);
        }
        return(null);
    }