Ejemplo n.º 1
0
 private void CheckKeys()
 {
     //if they hit escape load the previous scene
     if (Input.GetKeyDown("escape"))
     {
         slideSound.Play();
         while (slideSound.IsInvoking())
         {
             //do nothing
         }
         MissionSelect();
     }
 }
Ejemplo n.º 2
0
 private void CheckKeys()
 {
     //if they hit escape load the previous scene
     if (Input.GetKeyDown("escape"))
     {
         slideSound.Play();
         while (slideSound.IsInvoking())
         {
             //do nothing
         }
         MainMenuSelect();
     }
     if (Input.GetKeyDown("a"))
     {
         ShowAesopMissionText();
         ShowFourcroyMissionText();
         ShowHerronsMissionText();
         ShowSantaroMissionText();
     }
     if (Input.GetKeyUp("a"))
     {
         HideAesopMissionText();
         HideFourcroyMissionText();
         HideHerronsMissionText();
         HideSantaroMissionText();
     }
     if (Input.GetKeyDown("return") && highlightedMission != null)
     {
         slideSound.Play();
         while (slideSound.IsInvoking())
         {
             //do nothing
         }
         LobbySelect();
     }
 }
Ejemplo n.º 3
0
 private void CheckKeys()
 {
     //if they hit escape load the previous scene
     if (Input.GetKeyDown("escape"))
     {
         slideSound.Play();
         while (slideSound.IsInvoking())
         {
             //do nothing
         }
         MainMenuSelect();
     }
     //if they hit enter pretend to save changes and load previous scene
     if (Input.GetKeyDown("return"))
     {
         //This is where the settings would be saved.
         slideSound.Play();
         while (slideSound.IsInvoking())
         {
             //do nothing
         }
         MainMenuSelect();
     }
 }
Ejemplo n.º 4
0
    private void CheckKeys()
    {
        //just quit when escape is hit.
        if (Input.GetKeyDown("escape"))
        {
            Application.Quit();
        }

        //move the slider up one element
        if (Input.GetKeyDown("up") || Input.GetKeyDown("w"))
        {
            slideSound.Play();
            verticalScrollBar.value = verticalScrollBar.value - 0.5f;
        }

        //move the slider down one element
        if (Input.GetKeyDown("down") || Input.GetKeyDown("s"))
        {
            //If the next one down is quit play the slide onto quit sound
            if (verticalScrollBar.value == 0.5f)
            {
                quitSlideSound.Play();
            }
            else
            {
                slideSound.Play();
            }
            verticalScrollBar.value = verticalScrollBar.value + 0.5f;
        }

        //they hit enter while START was selected, begin mission select
        if (Input.GetKeyDown("return") && verticalScrollBar.value == 0.0f)
        {
            selectSound.Play();
            while (selectSound.IsInvoking())
            {
                //do nothing
            }
            //then load level
            MissionSelect();
        }

        //they  hit enter while FACTION was selected, begin race/faction select
        if (Input.GetKeyDown("return") && verticalScrollBar.value == 0.5f)
        {
            selectSound.Play();
            while (selectSound.IsInvoking())
            {
                //do nothing
            }
            //then load level
            RaceFactionSelect();
        }
        //they hit enter while QUIT was selected, quit the application
        if (Input.GetKeyDown("return") && verticalScrollBar.value == 1.0f)
        {
            selectSound.Play();
            while (selectSound.IsInvoking())
            {
                //do nothing
            }
            Application.Quit();
        }
    }