Ejemplo n.º 1
0
        private void Client_OnConnected(LoginArgsContainer LoginArgs)
        {
            TSOClient.Network.Events.ProgressEvent Progress =
                new TSOClient.Network.Events.ProgressEvent(TSOClient.Events.EventCodes.PROGRESS_UPDATE);
            Progress.Done  = 1;
            Progress.Total = 2;

            if (m_CharacterCreated)
            {
                UIPacketSenders.SendCharacterCreateCity(LoginArgs, PlayerAccount.CurrentlyActiveSim);
                OnTransitionProgress(Progress);
            }
            else
            {
                UIPacketSenders.SendCityToken(NetworkFacade.Client);
                OnTransitionProgress(Progress);
            }
        }
Ejemplo n.º 2
0
        private void Controller_OnLoginSuccessCity()
        {
            ProgressEvent Progress =
                new ProgressEvent(EventCodes.PROGRESS_UPDATE);

            Progress.Done  = 2;
            Progress.Total = 3;

            if (m_CharacterCreated)
            {
                UIPacketSenders.SendCharacterCreateCity(NetworkFacade.Client, PlayerAccount.CurrentlyActiveSim);
                OnTransitionProgress(Progress);
            }
            else
            {
                UIPacketSenders.SendCityToken(NetworkFacade.Client);
                OnTransitionProgress(Progress);
            }
        }