Ejemplo n.º 1
0
        public UINode DrawLayer(Layer layer, UINode parent)
        {
            UINode node = PSDImportUtility.InstantiateItem(PSDImporterConst.PREFAB_PATH_BUTTON, layer.name, parent);

            UnityEngine.UI.Button button = node.GetComponent <UnityEngine.UI.Button>();

            if (layer.images != null)
            {
                for (int imageIndex = 0; imageIndex < layer.images.Length; imageIndex++)
                {
                    Image  image     = layer.images[imageIndex];
                    string lowerName = image.name.ToLower();
                    if (image.imageType == ImageType.Image && lowerName.StartsWith("n_") || lowerName.StartsWith("p_") || lowerName.StartsWith("d_") || lowerName.StartsWith("h_"))
                    {
                        if (image.arguments == null || image.arguments.Length == 0)
                        {
                            SetSpriteSwipe(image, button);
                        }
                        else
                        {
                            SetColorSwipe(image, button);
                        }
                    }
                    else
                    {
                        ctrl.DrawImage(image, node);
                    }
                }
            }
            return(node);
        }
Ejemplo n.º 2
0
        public UINode DrawLayer(Layer layer, UINode parent)
        {
            UINode node = PSDImportUtility.InstantiateItem(PSDImporterConst.PREFAB_PATH_IMAGE, layer.name, parent);//GameObject.Instantiate(temp) as UnityEngine.UI.Image;

            UnityEngine.UI.Image panel = node.GetComponent <UnityEngine.UI.Image>();

            ctrl.DrawLayers(layer.layers, node);//子节点

            for (int i = 0; i < layer.images.Length; i++)
            {
                Image image = layer.images[i];

                if (image.name.ToLower().StartsWith("b_"))
                {
                    PSDImportUtility.SetPictureOrLoadColor(image, panel);
                    PSDImportUtility.SetRectTransform(image, panel.GetComponent <RectTransform>());
                    panel.name = layer.name;
                }
                else
                {
                    ctrl.DrawImage(image, node);
                }
            }
            return(node);
        }
Ejemplo n.º 3
0
    void RefreshItem(FightHero fh)
    {
        _itemNodeRoot.DestroyChildren();
        foreach (var pair in fh.Items)
        {
            Item       item = pair.Value;
            GameObject go   = Instantiate(_modelNode.GetNode("Item").gameObject);
            go.transform.SetParent(_itemNodeRoot);

            UINode itemNode = go.GetComponent <UINode>();
            Image  image    = itemNode.GetRef("Image").GetComponent <Image>();
            image.sprite = GameResSys.Instance.GetItem(item.Icon);
            Button btn = image.gameObject.AddComponent <Button>();
            btn.onClick.AddListener(() => { EventSys.Instance.AddEvent(InputEvent.FightItemClicked, item.Id); });
            Text num = itemNode.GetRef("Text").GetComponent <Text>();
            num.text          = item.Count.Value.ToString();
            num.raycastTarget = false;//避免遮挡
            if (item.UsableInFight)
            {
                if (item.JobLimited > 0 && item.JobLimited != ((HeroData)fh.CreatureData).Job)
                {
                    continue;
                }

                Dragable dragable = image.gameObject.AddComponent <Dragable>();
                dragable.HasTail     = true;
                dragable.TailSprite  = GameResSys.Instance.GetMask(GameConstants.CommonDragTail);
                dragable.TailColor   = item.TheColor;
                dragable.TailWidth   = 20;
                dragable.Canv        = _rootNode.GetComponent <Canvas>();
                dragable.ActionId    = item.Id;
                dragable.OnDragStart = OnDragFromItem;
            }
        }
    }
Ejemplo n.º 4
0
        public UINode DrawLayer(Layer layer, UINode parent)
        {
            UINode node = PSDImportUtility.InstantiateItem(PSDImporterConst.PREFAB_PATH_TOGGLE, layer.name, parent);// GameObject.Instantiate(temp) as UnityEngine.UI.Toggle;

            UnityEngine.UI.Toggle toggle = node.GetComponent <UnityEngine.UI.Toggle>();
            if (layer.images != null)
            {
                for (int imageIndex = 0; imageIndex < layer.images.Length; imageIndex++)
                {
                    Image  image     = layer.images[imageIndex];
                    string lowerName = image.name.ToLower();
                    if (lowerName.StartsWith("b_"))
                    {
                        PSDImportUtility.SetPictureOrLoadColor(image, toggle.targetGraphic);
                        PSDImportUtility.SetRectTransform(image, toggle.GetComponent <RectTransform>());
                    }
                    else if (lowerName.StartsWith("m_"))
                    {
                        PSDImportUtility.SetPictureOrLoadColor(image, toggle.graphic);
                    }
                    else
                    {
                        ctrl.DrawImage(image, node);
                    }
                }
            }
            return(node);
        }
Ejemplo n.º 5
0
    void SetPathPassed(int fromNodeId, int targetNodeId, Color c)
    {
        DIKey  id   = new DIKey(fromNodeId, targetNodeId);
        UINode node = _nodeLines[id].GetComponent <UINode>();

        node.GetComponent <Slider>().value = 1;
        node.GetRef("Fill").GetComponent <Image>().color = c;
    }
Ejemplo n.º 6
0
        private UINode DrawRawImage(Image image, UINode parent)
        {
            UINode node = PSDImportUtility.InstantiateItem(PSDImporterConst.PREFAB_PATH_RawIMAGE, image.name, parent);

            UnityEngine.UI.RawImage pic = node.GetComponent <UnityEngine.UI.RawImage>();
            PSDImportUtility.SetPictureOrLoadColor(image, pic);
            PSDImportUtility.SetRectTransform(image, pic.GetComponent <RectTransform>());
            return(node);
        }
Ejemplo n.º 7
0
    void ShowWarning(string msg)
    {
        Text t = _warning.GetRef("Text").GetComponent <Text>();

        t.text = msg;
        DelayAction da = _warning.GetComponent <DelayAction>();

        da.StartDelay();
    }
Ejemplo n.º 8
0
    void OnCreatStageView(object p1, object p2)
    {
        StageConfig stageConfig = (StageConfig)p1;

        _nodeUIs   = new Dictionary <int, Transform>();
        _nodeLines = new Dictionary <DIKey, Transform>();

        //_layerHeight = (Screen.height - LayerGap * 2) / stageConfig.Layers.Count;
        _stageNode.GetRef("StageInfo").GetComponent <Text>().text = stageConfig.Name;

        foreach (StageLayer stageLayer in stageConfig.Layers)
        {
            CreateLayer(stageLayer);
        }

        foreach (StageLayer stageLayer in stageConfig.Layers)
        {
            foreach (BaseStageNode node in stageLayer.Nodes)
            {
                Transform t = _nodeUIs[node.Id];
                foreach (int nextNode in node.NextNodes)
                {
                    Transform  nextT     = _nodeUIs[nextNode];
                    GameObject lineModel = Instantiate(_lineModel);
                    lineModel.transform.SetParent(_stageLineRootTrans);
                    SetLineUI(t.position, nextT.position, lineModel.GetComponent <Slider>());
                    _nodeLines.Add(new DIKey(node.Id, nextNode), lineModel.transform);
                }
            }
        }

        //set scroll view Height
        //float AllHeight = LayerHeight * stageConfig.Layers.Count + BottomGap;
        RectTransform scrollRect = _stageScrollContent.GetComponent <RectTransform>();

        scrollRect.sizeDelta = new Vector2(scrollRect.sizeDelta.x, BottomGap);
        //scroll to bottom
        Transform scrollView = _stageNode.GetRef("StageScrollView");

        scrollView.GetComponent <ScrollRect>().ScrollToBottom();

        //CreateHeroSelectView
        CreateHeroSelectView();
    }
Ejemplo n.º 9
0
        public void BeginDrawUILayers()
        {
            UINode        empty = PSDImportUtility.InstantiateItem(PSDImporterConst.PREFAB_PATH_EMPTY, PSDImportUtility.baseFilename, PSDImportUtility.uinode);
            RectTransform rt    = empty.GetComponent <RectTransform>();

            rt.sizeDelta = new Vector2(psdUI.psdSize.width, psdUI.psdSize.height);
            for (int layerIndex = 0; layerIndex < psdUI.layers.Length; layerIndex++)
            {
                DrawLayer(psdUI.layers[layerIndex], empty);
            }
            AssetDatabase.Refresh();
        }
        public UINode DrawLayer(Layer layer, UINode parent)
        {
            UINode node = PSDImportUtility.InstantiateItem(PSDImporterConst.PREFAB_PATH_INPUTFIELD, layer.name, parent);

            UnityEngine.UI.InputField inputfield = node.GetComponent <UnityEngine.UI.InputField>();

            if (layer.images != null)
            {
                for (int imageIndex = 0; imageIndex < layer.images.Length; imageIndex++)
                {
                    Image  image     = layer.images[imageIndex];
                    string lowerName = image.name.ToLower();

                    if (image.imageType == ImageType.Label)
                    {
                        if (lowerName.StartsWith("t_"))
                        {
                            UnityEngine.UI.Text text = (UnityEngine.UI.Text)inputfield.textComponent;//inputfield.transform.Find("Text").GetComponent<UnityEngine.UI.Text>();
                            PSDImportUtility.SetPictureOrLoadColor(image, inputfield.textComponent);

                            int size;
                            if (int.TryParse(image.arguments[2], out size))
                            {
                                text.fontSize = size;
                            }
                        }
                        else if (lowerName.StartsWith("p_"))
                        {
                            UnityEngine.UI.Text text = (UnityEngine.UI.Text)inputfield.placeholder;//.transform.Find("Placeholder").GetComponent<UnityEngine.UI.Text>();
                            PSDImportUtility.SetPictureOrLoadColor(image, inputfield.textComponent);

                            int size;
                            if (int.TryParse(image.arguments[2], out size))
                            {
                                text.fontSize = size;
                            }
                        }
                    }
                    else
                    {
                        if (lowerName.StartsWith("b_"))
                        {
                            PSDImportUtility.SetPictureOrLoadColor(image, inputfield.image);
                            PSDImportUtility.SetRectTransform(image, inputfield.GetComponent <RectTransform>());
                        }
                    }
                }
            }
            return(node);
        }
Ejemplo n.º 11
0
        public static void SetAnchorByNode(UINode node)
        {
            RectTransform p_rt = node.parent.GetComponent <RectTransform>();
            RectTransform c_rt = node.GetComponent <RectTransform>();

            switch (node.anchoType)
            {
            case UINode.AnchoType.Custom:
                SetCustomAnchor(p_rt, c_rt);
                break;

            default:
                SetNormalAnchor(node.anchoType, p_rt, c_rt);
                break;
            }
        }
Ejemplo n.º 12
0
    void OnShowLose(object p1, object p2)
    {
        Dictionary <int, FightHero> heros = (Dictionary <int, FightHero>)p1;
        StringBuilder sb = new StringBuilder();

        foreach (var pair in heros)
        {
            sb.Append(pair.Value.CreatureData.Name).Append(",");
        }
        sb.Append("被打败了");

        _loseNode.gameObject.SetActive(true);
        Text text = _loseNode.GetComponent <UINode>().GetRef("Info").GetComponent <Text>();

        text.text = sb.ToString();
    }
Ejemplo n.º 13
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    public override void InitUI(UINode rootNode)
    {
        base.InitUI(rootNode);

        _fightNode = rootNode.GetComponent <UINode>();

        Button exitBtn = _fightNode.GetRef("Confirm").GetComponent <Button>();

        exitBtn.onClick.AddListener(() =>
        {
            _fightNode.gameObject.SetActive(false);
            EventSys.Instance.AddEvent(InputEvent.HeroNodeDetailComfirmed, _nodeId);
        });

        _fightNode.gameObject.SetActive(false);

        EventSys.Instance.AddHander(ViewEvent.ShowHeroNodeDetails, ShowNodeFight);
    }
Ejemplo n.º 14
0
    void InitStageUi(UINode rootNode)
    {
        _stageNode   = rootNode.GetNode("Stage");
        _stageCanvas = _stageNode.GetComponent <Canvas>();

        Button btnExit = _stageNode.GetRef("ButtonExit").GetComponent <Button>();

        btnExit.onClick.AddListener(OnBtnExitClicked);

        _modelNode      = _stageNode.GetNode("Models");
        _stageNodeModel = _modelNode.GetNode("Node_model").gameObject;
        _heroNodeModel  = _modelNode.GetNode("HeroNode_model").gameObject;
        _lineModel      = _modelNode.GetNode("Slider_model").gameObject;
        _layerNameModel = _modelNode.GetRef("LayerName_model").gameObject;
        _heroShowModel  = _modelNode.GetNode("HeroShow_model").gameObject;

        _stageScrollContent  = _stageNode.GetNode("Content");
        _stageNodeRootTrans  = _stageScrollContent.GetRef("Stage").transform;
        _stageLineRootTrans  = _stageScrollContent.GetRef("Line").transform;
        _stageLayerRootTrans = _stageScrollContent.GetRef("LayerNames").transform;

        Button btnReady = _stageNode.GetRef("ButtonReady").GetComponent <Button>();

        btnReady.onClick.AddListener(OnBtnReadyClicked);


        _stageNode.GetRef("HeroShowtList").gameObject.SetActive(true);
        _stageNode.GetRef("HeroShowtList").gameObject.SetActive(false);

        _warning = _stageNode.GetNode("Warning");
        DelayAction da = _warning.gameObject.AddComponent <DelayAction>();

        da.DelaySecond = 1;
        da.DAction     = () => { _warning.gameObject.SetActive(false); };
        _warning.gameObject.SetActive(false);

        _dialog = _stageNode.GetNode("Dialog");
        _dialog.GetRef("Button").GetComponent <Button>().onClick.AddListener(() => { EventSys.Instance.AddEvent(InputEvent.FightExit); });
        _dialog.gameObject.SetActive(false);

        _winNode = _stageNode.GetNode("Win");
        _winNode.GetRef("Button").GetComponent <Button>().onClick.AddListener(() => { EventSys.Instance.AddEvent(InputEvent.FightExit); });
        _winNode.gameObject.SetActive(false);
    }
Ejemplo n.º 15
0
        public UINode DrawLayer(Layer layer, UINode parent)
        {
            UINode        node = PSDImportUtility.InstantiateItem(PSDImporterConst.PREFAB_PATH_EMPTY, layer.name, parent);
            RectTransform obj  = node.GetComponent <RectTransform>();

            PSDImportUtility.SetRectTransform(layer, obj, parent.GetComponent <RectTransform>());

            if (layer.images != null)
            {
                for (int imageIndex = 0; imageIndex < layer.images.Length; imageIndex++)
                {
                    Image image = layer.images[imageIndex];
                    ctrl.DrawImage(image, node);
                }
            }

            ctrl.DrawLayers(layer.layers, node);
            return(node);
        }
Ejemplo n.º 16
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    public override void InitUI(UINode rootNode)
    {
        base.InitUI(rootNode);

        _rewardNode = rootNode.GetComponent <UINode>();
        _getBtn     = _rewardNode.GetRef("Get").GetComponent <Button>();
        _getBtn.onClick.AddListener(GetReward);
        _getBtn.gameObject.SetActive(false);

        _exitBtn = _rewardNode.GetRef("Confirm").GetComponent <Button>();
        _exitBtn.onClick.AddListener(HideRewardView);
        _exitBtn.gameObject.SetActive(false);

        _models = rootNode.GetNode("Models");

        _rewardNode.gameObject.SetActive(false);

        EventSys.Instance.AddHander(ViewEvent.ShowNodeRewardDetails, ShowNodeReward);
        EventSys.Instance.AddHander(ViewEvent.ShowNodeRewardGet, GetNodeReward);
    }
Ejemplo n.º 17
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        public UINode DrawImage(Image image, UINode parent)
        {
            UINode node = PSDImportUtility.InstantiateItem(PSDImporterConst.PREFAB_PATH_TEXT, image.name, parent);

            UnityEngine.UI.Text myText = node.GetComponent <Text>();
            PSDImportUtility.SetPictureOrLoadColor(image, myText);

            float size;

            if (float.TryParse(image.arguments[2], out size))
            {
                myText.fontSize = (int)size;
            }

            myText.text = image.arguments[3];

            RectTransform rectTransform = myText.GetComponent <RectTransform>();

            rectTransform.sizeDelta        = new Vector2(image.size.width, image.size.height);
            rectTransform.anchoredPosition = new Vector2(image.position.x, image.position.y);
            return(node);
        }
Ejemplo n.º 18
0
        public UINode DrawLayer(Layer layer, UINode parent)
        {
            UINode node = PSDImportUtility.InstantiateItem(PSDImporterConst.PREFAB_PATH_GRID, layer.name, parent);

            node.anchoType = UINode.AnchoType.Up | UINode.AnchoType.Left;
            GridLayoutGroup gridLayoutGroup = node.GetComponent <GridLayoutGroup>();

            PSDImportUtility.SetRectTransform(layer, gridLayoutGroup.GetComponent <RectTransform>(), node.GetComponent <RectTransform>());

            gridLayoutGroup.padding  = new RectOffset(1, 1, 1, 1);
            gridLayoutGroup.cellSize = new Vector2(layer.size.width, layer.size.height);

            if (layer.arguments != null && layer.arguments.Length > 1)
            {
                string rc = layer.arguments[0];
                gridLayoutGroup.constraint = rc.ToLower() == "c" ? GridLayoutGroup.Constraint.FixedColumnCount : (rc.ToLower() == "r"? GridLayoutGroup.Constraint.FixedRowCount: GridLayoutGroup.Constraint.Flexible);
                int count = int.Parse(layer.arguments[1]);
                gridLayoutGroup.constraintCount = count;
            }

            ctrl.DrawImages(layer.images, node);
            ctrl.DrawLayers(layer.layers, node);
            return(node);
        }
Ejemplo n.º 19
0
        public UINode DrawLayer(Layer layer, UINode parent)
        {
            UINode node = PSDImportUtility.InstantiateItem(PSDImporterConst.PREFAB_PATH_GROUP, layer.name, parent);

            UnityEngine.UI.LayoutGroup group = null;
            string type = layer.arguments[0].ToLower();
            float  span = 0;

            float.TryParse(layer.arguments[1], out span);
            switch (type)
            {
            case "v":
                group = node.AddComponent <UnityEngine.UI.VerticalLayoutGroup>();
                group.childAlignment = TextAnchor.UpperLeft;
                ((UnityEngine.UI.VerticalLayoutGroup)group).spacing = span;
                break;

            case "h":
                group = node.AddComponent <UnityEngine.UI.HorizontalLayoutGroup>();
                group.childAlignment = TextAnchor.UpperLeft;
                ((UnityEngine.UI.HorizontalLayoutGroup)group).spacing = span;
                break;
            }

            PSDImportUtility.SetRectTransform(layer, group.GetComponent <RectTransform>(), parent.GetComponent <RectTransform>());

            UINode[] nodes = pSDImportCtrl.DrawImages(layer.images, node);
            foreach (var item in nodes)
            {
                item.anchoType = UINode.AnchoType.Left | UINode.AnchoType.Up;
            }
            nodes = pSDImportCtrl.DrawLayers(layer.layers, node);
            foreach (var item in nodes)
            {
                item.anchoType = UINode.AnchoType.Left | UINode.AnchoType.Up;
            }
            return(node);
        }
        public UINode DrawLayer(Layer layer, UINode parent)
        {
            UINode    node      = PSDImportUtility.InstantiateItem(PSDImporterConst.PREFAB_PATH_SCROLLBAR, layer.name, parent);
            Scrollbar scrollBar = node.GetComponent <Scrollbar>();

            string type = layer.arguments[0].ToUpper();

            switch (type)
            {
            case "R":
                scrollBar.direction = Scrollbar.Direction.RightToLeft;
                break;

            case "L":
                scrollBar.direction = Scrollbar.Direction.LeftToRight;
                break;

            case "T":
                scrollBar.direction = Scrollbar.Direction.TopToBottom;
                break;

            case "B":
                scrollBar.direction = Scrollbar.Direction.BottomToTop;
                break;

            default:
                break;
            }

            float pecent;

            if (float.TryParse(layer.arguments[1], out pecent))
            {
                scrollBar.size = pecent;
            }


            for (int i = 0; i < layer.images.Length; i++)
            {
                Image  image               = layer.images[i];
                string lowerName           = image.name.ToLower();
                UnityEngine.UI.Image graph = null;

                if (lowerName.StartsWith("b_"))
                {
                    graph = scrollBar.GetComponent <UnityEngine.UI.Image>();
                    PSDImportUtility.SetRectTransform(image, scrollBar.GetComponent <RectTransform>());
                    scrollBar.name = layer.name;
                }
                else if (lowerName.StartsWith("h_"))
                {
                    graph = scrollBar.handleRect.GetComponent <UnityEngine.UI.Image>();
                }

                if (graph == null)
                {
                    //忽略Scorllbar其他的artLayer
                    continue;
                }

                PSDImportUtility.SetPictureOrLoadColor(image, graph);
            }
            return(node);
        }
Ejemplo n.º 21
0
        public UINode DrawLayer(Layer layer, UINode parent)
        {
            UINode        node      = PSDImportUtility.InstantiateItem(PSDImporterConst.PREFAB_PATH_DROPDOWN, layer.name, parent);
            Dropdown      dropdown  = node.GetComponent <Dropdown>();
            ScrollRect    scrllRect = dropdown.template.GetComponent <ScrollRect>();
            RectTransform content   = scrllRect.content;
            Toggle        toggle    = content.GetComponentInChildren <Toggle>();

            UINode childNode = new UINode(dropdown.template, node);

            childNode.transform.SetParent(PSDImportUtility.canvas.transform);
            childNode.anchoType = UINode.AnchoType.Down | UINode.AnchoType.XStretch;
            //由于设置相对坐标需要,所以修改了部分预制体的状态
            childNode.ReprocessEvent = () => {
                RectTransform rt = childNode.GetComponent <RectTransform>();
                rt.pivot            = new Vector2(0.5f, 1);
                rt.anchoredPosition = Vector3.zero;
            };
            for (int i = 0; i < layer.images.Length; i++)
            {
                Image  image     = layer.images[i];
                string lowerName = image.name.ToLower();
                if (lowerName.StartsWith("b1_"))
                {
                    PSDImportUtility.SetPictureOrLoadColor(image, dropdown.image);
                    PSDImportUtility.SetRectTransform(image, dropdown.GetComponent <RectTransform>());
                    dropdown.name = layer.name;
                }
                else if (lowerName.StartsWith("b2_"))
                {
                    PSDImportUtility.SetPictureOrLoadColor(image, dropdown.template.GetComponent <Graphic>());
                    PSDImportUtility.SetRectTransform(image, dropdown.template);
                }
                else if (lowerName.StartsWith("b3_"))
                {
                    UnityEngine.UI.Image itemimage = (UnityEngine.UI.Image)toggle.targetGraphic;
                    PSDImportUtility.SetPictureOrLoadColor(image, itemimage);
                    content.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, image.size.height);
                }
                else if (lowerName.StartsWith("l1_"))
                {
                    PSDImportUtility.SetPictureOrLoadColor(image, dropdown.captionText);
                    float size;
                    if (float.TryParse(image.arguments[2], out size))
                    {
                        dropdown.captionText.fontSize = (int)size;
                    }
                    dropdown.captionText.text = image.arguments[3];
                }
                else if (lowerName.StartsWith("l2_"))
                {
                    PSDImportUtility.SetPictureOrLoadColor(image, dropdown.itemText);
                    float size;
                    if (float.TryParse(image.arguments[2], out size))
                    {
                        dropdown.itemText.fontSize = (int)size;
                    }
                    dropdown.itemText.text = image.arguments[3];
                }
                else if (lowerName.StartsWith("m_"))
                {
                    UnityEngine.UI.Image mask = (UnityEngine.UI.Image)toggle.graphic;
                    PSDImportUtility.SetPictureOrLoadColor(image, mask);
                }
                else
                {
                    ctrl.DrawImage(image, node);
                }
            }

            for (int i = 0; i < layer.layers.Length; i++)
            {
                Layer  child     = layer.layers[i];
                string lowerName = child.name;
                if (lowerName.StartsWith("vb_"))
                {
                    UINode barNode = ctrl.DrawLayer(child, childNode);
                    scrllRect.verticalScrollbar           = barNode.GetComponent <Scrollbar>();
                    scrllRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHide;
                }
                else
                {
                    ctrl.DrawLayer(child, node);
                }
            }

            return(node);
        }
Ejemplo n.º 22
0
        public UINode DrawLayer(Layer layer, UINode parent)
        {
            UINode node = PSDImportUtility.InstantiateItem(PSDImporterConst.PREFAB_PATH_SCROLLVIEW, layer.name, parent);

            UnityEngine.UI.ScrollRect scrollRect = node.GetComponent <UnityEngine.UI.ScrollRect>();

            UINode childNode = PSDImportUtility.InstantiateItem(PSDImporterConst.PREFAB_PATH_IMAGE, "Viewport", node);

            scrollRect.viewport = childNode.GetComponent <RectTransform>();
            childNode.AddComponent <Mask>();
            childNode.anchoType = UINode.AnchoType.XStretch | UINode.AnchoType.YStretch;

            UnityEngine.UI.Image graph = scrollRect.GetComponent <UnityEngine.UI.Image>();
            bool havebg = false;

            for (int i = 0; i < layer.images.Length; i++)
            {
                Image image = layer.images[i];

                if (image.name.ToLower().StartsWith("b_"))
                {
                    havebg = true;

                    PSDImportUtility.SetPictureOrLoadColor(image, graph);

                    PSDImportUtility.SetRectTransform(image, graph.GetComponent <RectTransform>());
                }
                else
                {
                    ctrl.DrawImage(image, node);
                }
            }

            if (!havebg)
            {
                UnityEngine.Object.DestroyImmediate(graph);
                PSDImportUtility.SetRectTransform(layer, scrollRect.GetComponent <RectTransform>(), parent.GetComponent <RectTransform>());
            }

            PSDImportUtility.SetRectTransform(layer, childNode.GetComponent <RectTransform>(), scrollRect.GetComponent <RectTransform>());

            if (layer.arguments != null)
            {
                string type = layer.arguments[0].ToUpper();
                switch (type)
                {
                case "V":
                    scrollRect.vertical   = true;
                    scrollRect.horizontal = false;
                    break;

                case "H":
                    scrollRect.vertical   = false;
                    scrollRect.horizontal = true;
                    break;

                case "VH":
                case "HV":
                    scrollRect.vertical   = true;
                    scrollRect.horizontal = true;
                    break;

                default:
                    break;
                }
            }

            if (layer.layers != null)
            {
                for (int i = 0; i < layer.layers.Length; i++)
                {
                    Layer  child          = layer.layers[i];
                    string childLowerName = child.name;
                    UINode c_Node         = ctrl.DrawLayer(child, childNode);

                    if (childLowerName.StartsWith("c_"))
                    {
                        scrollRect.content = c_Node.GetComponent <RectTransform>();
                    }
                    else if (childLowerName.StartsWith("vb_"))
                    {
                        scrollRect.verticalScrollbar           = c_Node.GetComponent <Scrollbar>();
                        scrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHide;
                    }
                    else if (childLowerName.StartsWith("hb_"))
                    {
                        scrollRect.horizontalScrollbar           = c_Node.GetComponent <Scrollbar>();
                        scrollRect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHide;
                    }
                }
            }
            return(node);
        }
Ejemplo n.º 23
0
        public UINode DrawLayer(Layer layer, UINode parent)
        {
            UINode node = PSDImportUtility.InstantiateItem(PSDImporterConst.PREFAB_PATH_SLIDER, layer.name, parent); //GameObject.Instantiate(temp) as UnityEngine.UI.Slider;

            UnityEngine.UI.Slider slider = node.GetComponent <UnityEngine.UI.Slider>();
            string type = layer.arguments[0].ToUpper();

            switch (type)
            {
            case "R":
                slider.direction = Slider.Direction.RightToLeft;
                break;

            case "L":
                slider.direction = Slider.Direction.LeftToRight;
                break;

            case "T":
                slider.direction = Slider.Direction.TopToBottom;
                break;

            case "B":
                slider.direction = Slider.Direction.BottomToTop;
                break;

            default:
                break;
            }
            bool haveHandle = false;

            for (int i = 0; i < layer.images.Length; i++)
            {
                Image  image               = layer.images[i];
                string lowerName           = image.name.ToLower();
                UnityEngine.UI.Image graph = null;

                if (lowerName.StartsWith("b_"))
                {
                    graph = slider.transform.Find("Background").GetComponent <UnityEngine.UI.Image>();
                    PSDImportUtility.SetRectTransform(image, slider.GetComponent <RectTransform>());
                    slider.name = layer.name;
                }
                else if (lowerName.StartsWith("f_"))
                {
                    graph = slider.fillRect.GetComponent <UnityEngine.UI.Image>();
                }
                else if (lowerName.StartsWith("h_"))
                {
                    graph = slider.handleRect.GetComponent <UnityEngine.UI.Image>();
                    RectTransform rect = graph.GetComponent <RectTransform>();
                    rect.name             = image.name;
                    rect.sizeDelta        = new Vector2(image.size.width, 0);
                    rect.anchoredPosition = Vector2.zero;
                    haveHandle            = true;
                }

                if (graph == null)
                {
                    continue;
                }

                PSDImportUtility.SetPictureOrLoadColor(image, graph);
            }

            if (!haveHandle)
            {
                UnityEngine.Object.DestroyImmediate(slider.handleRect.parent.gameObject);
            }
            return(node);
        }