Ejemplo n.º 1
0
    public void BuyLives()
    {
        int coin = PlayerPrefs.GetInt("TotalCoin", 0);

        if (coin >= 100)
        {
            FindObjectOfType <FadeTrigger>().Fade();
            if (ammoCount == 0)
            {
                AmmoMenu.gameObject.SetActive(true);
                ShopMenu.gameObject.SetActive(false);
            }
            else
            {
                LevelMenu.gameObject.SetActive(true);
                ShopMenu.gameObject.SetActive(false);
            }


            coin -= 100;
            PlayerPrefs.SetInt("TotalCoin", coin);
            PlayerPrefs.SetString("Lives", "OOOOO");
            PlayerPrefs.SetInt("Health", 100);
            money.text = "<color=#3A6C41>M</color>  " + PlayerPrefs.GetInt("TotalCoin", 0);
            lives.text = PlayerPrefs.GetString("Lives", "OOOOO");
        }
        else
        {
            TextMeshProUGUI warningClone = Instantiate(noMoreCoin);
            UIMethods.PositionUI(warningClone.GetComponent <RectTransform>(), noMoreCoin.GetComponent <RectTransform>(), ShopMenu);
            warningClone.gameObject.SetActive(true);
            Destroy(warningClone.gameObject, 2.5f);
        }
    }
Ejemplo n.º 2
0
    public void BuyAmmo()
    {
        int coin = PlayerPrefs.GetInt("TotalCoin", 0);

        if (coin >= 30)
        {
            FindObjectOfType <FadeTrigger>().Fade();
            LevelMenu.gameObject.SetActive(true);
            AmmoMenu.gameObject.SetActive(false);
            coin -= 30;
            PlayerPrefs.SetInt("TotalCoin", coin);
            PlayerPrefs.SetInt("TotalAmmo", 30);
            money.text = "<color=#3A6C41>M</color>  " + PlayerPrefs.GetInt("TotalCoin", 0);
        }
        else
        {
            TextMeshProUGUI warningClone = Instantiate(noMoreCoin);
            UIMethods.PositionUI(warningClone.GetComponent <RectTransform>(), noMoreCoin.GetComponent <RectTransform>(), AmmoMenu);
            warningClone.gameObject.SetActive(true);
            Destroy(warningClone.gameObject, 2.5f);
        }
    }