Ejemplo n.º 1
0
        public override void Initialize()
        {
            base.Initialize();
            //加载Canvas
            TraCanvas = LoadCanvas();
            //获得Normal
            TraNormal = UITool.FindChildNode(TraCanvas, "Normal");
            //获得Fixed
            TraFixed = UITool.FindChildNode(TraCanvas, "Fixed");
            //获得PopUp
            TraPopUp = UITool.FindChildNode(TraCanvas, "PopUp");
            //获得UIMask
            GameObject maskObj = UITool.FindChildNode(TraCanvas, "UIMask").gameObject;

            UIMaskMgr = new UIMaskMgr(maskObj);
            //获得工厂
            _Factory = new UIFactory(this);

            //集合分配内存空间
            DicAllUIFrm      = new Dictionary <string, IUserInterface>();
            DicCurShowUIFrm  = new Dictionary <string, IUserInterface>();
            StackUIFrm       = new Stack <IUserInterface>();
            LstHideUIFrm     = new List <IUserInterface>();
            _TmpLstHideUIFrm = new List <IUserInterface>();
            //回收
            _RecycleTime = 10;
            _MinHideTime = 5;
        }
Ejemplo n.º 2
0
 //得到实例
 public static UIMaskMgr Instance()
 {
     if (_Instance == null)
     {
         _Instance = new GameObject("_UIMaskMgr").AddComponent <UIMaskMgr>();
     }
     return(_Instance);
 }
Ejemplo n.º 3
0
 /// <summary>
 /// 重新显示状态
 /// </summary>
 public virtual void Redisplay()
 {
     gameObject.SetActive(true);
     //设置模态窗体调用(必须是弹出窗体)
     if (CurrentUiType.UiWindType == UiWindType.PopUp)
     {
         UIMaskMgr.Instance().SetMaskWindow(gameObject, CurrentUiType.UiTransparencyType);
     }
 }
Ejemplo n.º 4
0
 /// <summary>
 /// 隐藏状态
 /// </summary>
 public virtual void Hiding()
 {
     gameObject.SetActive(false);
     //取消模态窗体调用
     if (CurrentUiType.UiWindType == UiWindType.PopUp)
     {
         UIMaskMgr.Instance().CancelMaskWindow();
     }
 }
Ejemplo n.º 5
0
 /// <summary>
 /// 页面重新显示
 /// </summary>
 public virtual void ReDisplay()
 {
     this.gameObject.SetActive(true);
     //对于PopUp窗口调用模态窗体
     if (_currentUIType.UIForm_Type == UIFormType.Popup)
     {
         UIMaskMgr.GetInstance().SetMaskWindow(this.gameObject, _currentUIType.UIForm_LucencyType);
     }
 }
Ejemplo n.º 6
0
 /// <summary>
 /// 页面隐藏(页面不在栈中)
 /// </summary>
 public virtual void Hiding()
 {
     this.gameObject.SetActive(false);
     //对于PopUp窗口取消模态窗体
     if (_currentUIType.UIForm_Type == UIFormType.Popup)
     {
         UIMaskMgr.GetInstance().CancelMaskWindow();
     }
 }
Ejemplo n.º 7
0
 /// <summary>
 /// 重新显示状态
 /// </summary>
 public virtual void Redisplay()
 {
     this.gameObject.SetActive(true);
     //设置模态窗体调用(必须是弹出窗体)
     if (_CurrentUIType.UIForms_Type == UIFormType.PopUp)
     {
         UIMaskMgr.GetInstance().SetMaskWindow(this.gameObject, _CurrentUIType.UIForm_LucencyType);
     }
 }