Ejemplo n.º 1
0
    public void roomAbandonedCheck(ref UInt16 errorCode)
    {
        if (errorCode == Constants.ROOM_ABANDONED_SUCCESS)
        {
            gameManager.currentRoom.roomId = 0;
            gameManager.player._inRoom     = false;

            MapManager.Reset();
            gameManager.currentRoom.game.ClearGame();
            uiManager.ResetClockUI();
        }
        uiManager.AbandonRoomUI(errorCode);
    }