public void roomAbandonedCheck(ref UInt16 errorCode) { if (errorCode == Constants.ROOM_ABANDONED_SUCCESS) { gameManager.currentRoom.roomId = 0; gameManager.player._inRoom = false; MapManager.Reset(); gameManager.currentRoom.game.ClearGame(); uiManager.ResetClockUI(); } uiManager.AbandonRoomUI(errorCode); }