public override void Run()
        {
            Game.Scene.GetComponent <UIComponent>().Remove(UIType.UILogin);
            Game.Scene.GetComponent <ResourcesComponent>().UnloadBundle(UIType.UILogin.StringToAB());

            UI ui = UILobbyFactory.Create();

            Game.Scene.GetComponent <UIComponent>().Add(ui);
        }
Ejemplo n.º 2
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        public override void Run()
        {
            UI ui = UILobbyFactory.Create();

            Game.Scene.GetComponent <UIComponent>().Add(ui);
        }
Ejemplo n.º 3
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        public override void Run(EventType.LoginFinish args)
        {
            UI ui = UILobbyFactory.Create();

            Game.Scene.GetComponent <UIComponent>().Add(ui);
        }