Ejemplo n.º 1
0
    public void Setup(UIWidget layout)
    {
        layoutomaticstr = "XGCPC";

        var dest = new AtomicEngine.Vector <AtomicEngine.UIWidget>();

        layout.SearchWidgetClass("TBButton", dest);
        for (var ii = 0; ii < dest.Size; ii++)
        {
            dest[ii].SubscribeToEvent <WidgetEvent> (dest [ii], HandleUilayoutEvent);
        }

        UILayout myc = (UILayout)layout.GetWidget("uilayoutcontainer"); // get the container layout
        UIButton tf0 = new UIButton();                                  // the layout-o-matic spawner

        tf0.SetText("LAYOUT-O-MATIC");
        tf0.SetId("go_layout_config");
        UILayout lo0 = new UILayout();

        lo0.SetId("target_layout");
        lo0.SetLayoutConfig("-----");
        lo0.Load("Scenes/simp_button.ui.txt");
        lo0.AddChildBefore(tf0, lo0.GetFirstChild());
        myc.AddChild(lo0);  // drop it in
        tf0.SubscribeToEvent <WidgetEvent> (tf0, HandleUilayoutEvent);

        UITextField tf1 = new UITextField();

        tf1.SetText("layout config XACAC");
        UILayout lo1 = new UILayout();

        lo1.SetLayoutConfig("XACAC");
        lo1.Load("Scenes/simp_button.ui.txt");
        lo1.AddChildBefore(tf1, lo1.GetFirstChild());
        myc.AddChild(lo1);

        UITextField tf2 = new UITextField();

        tf2.SetText("layout config XGCAC");
        UILayout lo2 = new UILayout();

        lo2.SetLayoutConfig("XGCAC");
        lo2.Load("Scenes/simp_button.ui.txt");
        lo2.AddChildBefore(tf2, lo2.GetFirstChild());
        myc.AddChild(lo2);

        UITextField tf3 = new UITextField();

        tf3.SetText("layout config XPCAC");
        UILayout lo3 = new UILayout();

        lo3.SetLayoutConfig("XPCAC");
        lo3.Load("Scenes/simp_button.ui.txt");
        lo3.AddChildBefore(tf3, lo3.GetFirstChild());
        myc.AddChild(lo3);

        UITextField tf4 = new UITextField();

        tf4.SetText("layout config XACGC");
        UILayout lo4 = new UILayout();

        lo4.SetLayoutConfig("XACGC");
        lo4.Load("Scenes/simp_button.ui.txt");
        lo4.AddChildBefore(tf4, lo4.GetFirstChild());
        myc.AddChild(lo4);

        UITextField tf5 = new UITextField();

        tf5.SetText("layout config XGRGC");
        UILayout lo5 = new UILayout();

        lo5.SetLayoutConfig("XGRGC");
        lo5.Load("Scenes/simp_button.ui.txt");
        lo5.AddChildBefore(tf5, lo5.GetFirstChild());
        myc.AddChild(lo5);

        UITextField tf6 = new UITextField();

        tf6.SetText("layout config XPLGC");
        UILayout lo6 = new UILayout();

        lo6.SetLayoutConfig("XPLGC");
        lo6.Load("Scenes/simp_button.ui.txt");
        lo6.AddChildBefore(tf6, lo6.GetFirstChild());
        myc.AddChild(lo6);

        UITextField tf7 = new UITextField();

        tf7.SetText("layout config XACPC");
        UILayout lo7 = new UILayout();

        lo7.SetLayoutConfig("XACPC");
        lo7.Load("Scenes/simp_button.ui.txt");
        lo7.AddChildBefore(tf7, lo7.GetFirstChild());
        myc.AddChild(lo7);

        UITextField tf8 = new UITextField();

        tf8.SetText("layout config XGLPL");
        UILayout lo8 = new UILayout();

        lo8.SetLayoutConfig("XGLPL");
        lo8.Load("Scenes/simp_button.ui.txt");
        lo8.AddChildBefore(tf8, lo8.GetFirstChild());
        myc.AddChild(lo8);

        UITextField tf9 = new UITextField();

        tf9.SetText("layout config XPCPR");
        UILayout lo9 = new UILayout();

        lo9.SetLayoutConfig("XPCPR");
        lo9.Load("Scenes/simp_button.ui.txt");
        lo9.AddChildBefore(tf9, lo9.GetFirstChild());
        myc.AddChild(lo9);
    }