Ejemplo n.º 1
0
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        this.keyCode  = (KeyCode)arg_1A_0.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1045);
        this.modifier = (UIKeyBinding.Modifier)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1053);
        this.action   = (UIKeyBinding.Action)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1062);
    }
Ejemplo n.º 2
0
 public override void Unity_Deserialize(int depth)
 {
     this.keyCode  = (KeyCode)SerializedStateReader.Instance.ReadInt32();
     this.modifier = (UIKeyBinding.Modifier)SerializedStateReader.Instance.ReadInt32();
     this.action   = (UIKeyBinding.Action)SerializedStateReader.Instance.ReadInt32();
 }