Ejemplo n.º 1
0
    //****************************************************************************************************
    //
    //****************************************************************************************************

    public void Awake()
    {
        if (m_instance == null)
        {
            m_instance = this;
        }

        GameObject header = CORE.HIERARCHY.Find(gameObject, "HEADER");

        GameObject hierarchy = CORE.HIERARCHY.Find(gameObject, "HIERARCHY");

        m_previewBG = CORE.HIERARCHY.FindComp <UnityEngine.UI.RawImage>(gameObject, "PREVIEW_BG");

        m_preview = CORE.HIERARCHY.FindComp <UnityEngine.UI.RawImage>(gameObject, "PREVIEW");

        m_noPic = CORE.HIERARCHY.Find(m_preview.gameObject, "NO_PIC_AVAILABLE");

        m_noPicLabel = (m_noPic != null) ? m_noPic.GetComponent <UnityEngine.UI.Text>() : null;

        m_items = new UIItemList <UISiteListItem>(gameObject, "Scroll View", "Viewport", "Content", "Scrollbar Vertical", "2D/UI/SiteListItem", OnListItemSelection);


        m_buttons[( int )BUTTON.REFRESH] = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(header, "REFRESH"));

        m_buttons[( int )BUTTON.GOTO_SELECTION] = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(header, "GO_TO_SELECTION"));

        m_buttons[( int )BUTTON.EDIT_SELECTION] = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(header, "EDIT_SELECTION"));

        m_buttons[( int )BUTTON.EXPAND_ALL] = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(hierarchy, "EXPAND_ALL"));

        m_buttons[( int )BUTTON.COLLAPSE_ALL] = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(hierarchy, "COLLAPSE_ALL"));

        m_buttons[( int )BUTTON.SORT_ASCENDING] = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(hierarchy, "SORT_ASCENDING"));

        m_buttons[( int )BUTTON.SORT_DESCENDING] = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(hierarchy, "SORT_DESCENDING"));


        m_buttons[( int )BUTTON.REFRESH].SetListener(delegate { UICmd.Set(UICMD.DB_REFRESH); });

        m_buttons[( int )BUTTON.GOTO_SELECTION].SetListener(delegate { UICmd.Set(UICMD.GO_TO_SELECTION); });

        m_buttons[( int )BUTTON.EDIT_SELECTION].SetListener(delegate { UICmd.Set(UICMD.EDIT_SELECTION); });

        m_buttons[( int )BUTTON.EXPAND_ALL].SetListener(delegate { UICmd.Set(UICMD.UI_SITES_EXPAND_ALL); });

        m_buttons[( int )BUTTON.COLLAPSE_ALL].SetListener(delegate { UICmd.Set(UICMD.UI_SITES_COLLAPSE_ALL); });

        m_buttons[( int )BUTTON.SORT_ASCENDING].SetListener(delegate { UICmd.Set(UICMD.UI_SITES_SORT_ASCENDING); });

        m_buttons[( int )BUTTON.SORT_DESCENDING].SetListener(delegate { UICmd.Set(UICMD.UI_SITES_SORT_DESCENDING); });


        UpdatePreview();
    }
Ejemplo n.º 2
0
    //****************************************************************************************************
    //
    //****************************************************************************************************

    public void Awake()
    {
        if (m_instance == null)
        {
            m_instance = this;
        }

        m_group = GetComponent <CanvasGroup>();

        GameObject root = gameObject;

        GameObject buts = CORE.HIERARCHY.Find(root, "Buttons");

        m_title = CORE.HIERARCHY.FindComp <UnityEngine.UI.Text>(root, "Title");

        m_items = new UIItemList <UIPicListItem>(root, "Scroll View", "Viewport", "Content", "Scrollbar Vertical", "2D/UI/Picture", OnSelectListItem);


        for (int but = 0; but < ( int )BUTTON.NB_BUTTONS; ++but)
        {
            BUTTON button = ( BUTTON )but;

            m_buttons[( int )but] = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(buts, string.Format("BT{0:D2}", but)));

            m_buttons[( int )but].SetListener(delegate { OnButton(button); });
        }


        MapActionOnButton(BUTTON.BT00, ACTION.DELETE);

        MapActionOnButton(BUTTON.BT01, ACTION.UPLOAD);

        MapActionOnButton(BUTTON.BT02, ACTION.CANCEL);

        MapActionOnButton(BUTTON.BT03, ACTION.SELECT);


        httpReq = null;

        m_fade.Begin(FADE_TYPE.FADE_OUT, 0.0f);

        gameObject.SetActive(false);
    }
Ejemplo n.º 3
0
    //****************************************************************************************************
    //
    //****************************************************************************************************

    public void Awake()
    {
        if (m_instance == null)
        {
            m_instance = this;
        }

        m_group = GetComponent <CanvasGroup>();

        GameObject root = gameObject;

        GameObject buts = CORE.HIERARCHY.Find(root, "Buttons");

        GameObject GRPFilter = CORE.HIERARCHY.Find(root, "GRPFilter");

        GameObject GRPDirectory = CORE.HIERARCHY.Find(root, "GRPDirectory");

        GameObject GRPFilename = CORE.HIERARCHY.Find(root, "GRPFilename");


        m_title = CORE.HIERARCHY.FindComp <UnityEngine.UI.Text>(root, "Title");

        m_inputFilter = CORE.HIERARCHY.FindComp <UnityEngine.UI.InputField>(GRPFilter, "Filter");

        m_inputDirectory = CORE.HIERARCHY.FindComp <UnityEngine.UI.InputField>(GRPDirectory, "Directory");

        m_inputFilename = CORE.HIERARCHY.FindComp <UnityEngine.UI.InputField>(GRPFilename, "Filename");

        m_lockFilter = CORE.HIERARCHY.FindComp <UnityEngine.UI.RawImage>(GRPFilter, "LockIcon");

        m_lockDirectory = CORE.HIERARCHY.FindComp <UnityEngine.UI.RawImage>(GRPDirectory, "LockIcon");

        m_lockFilename = CORE.HIERARCHY.FindComp <UnityEngine.UI.RawImage>(GRPFilename, "LockIcon");

        m_CANCEL = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(buts, "CANCEL"));

        m_OK = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(buts, "OK"));

        m_items = new UIItemList <UIFileListItem>(gameObject, "Scroll View", "Viewport", "Content", "Scrollbar Vertical", "2D/UI/FileListItem", OnListItemSelection);


        m_CANCEL.SetListener(delegate { OnCANCEL(); });

        m_OK.SetListener(delegate { OnOK(); });


        if (m_inputFilter != null)
        {
            m_inputFilter.onEndEdit.RemoveAllListeners();    m_inputFilter.onEndEdit.AddListener(delegate { OnEndEditFilter(); });
        }

        if (m_inputDirectory != null)
        {
            m_inputDirectory.onEndEdit.RemoveAllListeners(); m_inputDirectory.onEndEdit.AddListener(delegate { OnEndEditDirectory(); });
        }

        if (m_inputFilename != null)
        {
            m_inputFilename.onEndEdit.RemoveAllListeners();  m_inputFilename.onEndEdit.AddListener(delegate { OnEndEditFilename(); });
        }


        m_fade.Begin(FADE_TYPE.FADE_OUT, 0.0f);

        gameObject.SetActive(false);
    }