Ejemplo n.º 1
0
    void OnClick()
    {
        UIGridDyn grid = GameObject.Find("UI Root/Camera/New/Panel/Grid").gameObject.GetComponent <UIGridDyn>();

        int i = Random.Range(1, 20);

        grid.RemoveItem(i.ToString());
        //UIGrid grid = GameObject.Find("UI Root/Camera/Normal/Panel/Grid").GetComponent<UIGrid>();
        //for (int i = 0; i < 10; i++)
        //{
        //    GameObject myItem = GameObject.Instantiate(item) as GameObject;
        //    myItem.transform.parent = grid.transform;
        //    myItem.transform.localScale = new Vector3(1, 1, 1);

        //    UILabel label = myItem.transform.FindChild("Label1").GetComponent<UILabel>();
        //    label.text = "Item " + index;
        //    label = myItem.transform.FindChild("Label2").GetComponent<UILabel>();
        //    label.text = "Test " + index;

        //    index++;
        //}
        //grid.Reposition();

        grid.Resort();
    }
Ejemplo n.º 2
0
    void Start()
    {
        item = Resources.Load("Hero") as GameObject;
        UIGridDyn grid = GameObject.Find("UI Root/Camera/Panel/Grid").gameObject.GetComponent <UIGridDyn>();

        grid.srcObj = item;
        index       = 0;
    }
Ejemplo n.º 3
0
    void OnClick()
    {
        UIGridDyn grid = GameObject.Find("UI Root/Camera/Panel/Grid").gameObject.GetComponent <UIGridDyn>();

        for (int i = 0; i < 10; i++)
        {
            grid.AddItem(index.ToString(), new FormationItem(i, i));
            index++;
        }
    }
Ejemplo n.º 4
0
    void Start()
    {
        item = Resources.Load("Item") as GameObject;
        var       itemline = Resources.Load("Item2") as GameObject;
        UIGridDyn grid     = GameObject.Find("UI Root/Camera/New/Panel/Grid").gameObject.GetComponent <UIGridDyn>();

        grid.srcObj     = item;
        grid.srcCutLine = itemline;
        //grid.onItemShow += this.OnItemShow;
        //grid.onItemHide += this.OnItemHide;
        index = 0;
    }
Ejemplo n.º 5
0
    void OnClick()
    {
        UIGridDyn grid = GameObject.Find("UI Root/Camera/New/Panel/Grid").gameObject.GetComponent <UIGridDyn>();

        for (int i = 0; i < 9; i++)
        {
            grid.AddItem(index.ToString(), new ItemClass(index.ToString()));
            index++;
        }
        grid.AddCutLine("cut0", null);
        //grid.Reposition();
    }