void OnClick() { UIGridDyn grid = GameObject.Find("UI Root/Camera/New/Panel/Grid").gameObject.GetComponent <UIGridDyn>(); int i = Random.Range(1, 20); grid.RemoveItem(i.ToString()); //UIGrid grid = GameObject.Find("UI Root/Camera/Normal/Panel/Grid").GetComponent<UIGrid>(); //for (int i = 0; i < 10; i++) //{ // GameObject myItem = GameObject.Instantiate(item) as GameObject; // myItem.transform.parent = grid.transform; // myItem.transform.localScale = new Vector3(1, 1, 1); // UILabel label = myItem.transform.FindChild("Label1").GetComponent<UILabel>(); // label.text = "Item " + index; // label = myItem.transform.FindChild("Label2").GetComponent<UILabel>(); // label.text = "Test " + index; // index++; //} //grid.Reposition(); grid.Resort(); }
void Start() { item = Resources.Load("Hero") as GameObject; UIGridDyn grid = GameObject.Find("UI Root/Camera/Panel/Grid").gameObject.GetComponent <UIGridDyn>(); grid.srcObj = item; index = 0; }
void OnClick() { UIGridDyn grid = GameObject.Find("UI Root/Camera/Panel/Grid").gameObject.GetComponent <UIGridDyn>(); for (int i = 0; i < 10; i++) { grid.AddItem(index.ToString(), new FormationItem(i, i)); index++; } }
void Start() { item = Resources.Load("Item") as GameObject; var itemline = Resources.Load("Item2") as GameObject; UIGridDyn grid = GameObject.Find("UI Root/Camera/New/Panel/Grid").gameObject.GetComponent <UIGridDyn>(); grid.srcObj = item; grid.srcCutLine = itemline; //grid.onItemShow += this.OnItemShow; //grid.onItemHide += this.OnItemHide; index = 0; }
void OnClick() { UIGridDyn grid = GameObject.Find("UI Root/Camera/New/Panel/Grid").gameObject.GetComponent <UIGridDyn>(); for (int i = 0; i < 9; i++) { grid.AddItem(index.ToString(), new ItemClass(index.ToString())); index++; } grid.AddCutLine("cut0", null); //grid.Reposition(); }