public static void CreateUIGeneralTextsAssetFile() { UIGeneralTexts asset = CustomAssetUtility.CreateAsset <UIGeneralTexts>(); asset.SheetName = "MPQGame"; asset.WorksheetName = "UIGeneralTexts"; EditorUtility.SetDirty(asset); }
public void Init() { uigt = Resources.Load("Sheet/UIGeneralTexts") as UIGeneralTexts; LanguageSetting(); LanguageManager.GetInstance().AddListnerLanguageChange(LanguageSetting); }