public static void CreateUIGeneralTextsAssetFile()
    {
        UIGeneralTexts asset = CustomAssetUtility.CreateAsset <UIGeneralTexts>();

        asset.SheetName     = "MPQGame";
        asset.WorksheetName = "UIGeneralTexts";
        EditorUtility.SetDirty(asset);
    }
 public void Init()
 {
     uigt = Resources.Load("Sheet/UIGeneralTexts") as UIGeneralTexts;
     LanguageSetting();
     LanguageManager.GetInstance().AddListnerLanguageChange(LanguageSetting);
 }