Ejemplo n.º 1
0
 public static void ShowEditor(UIFlowEditor source, List <BaseNode> pow)
 {
     EditorWindow.GetWindow <NodeEditor>();
     parent = source;
     data   = AssetDatabase.LoadAssetAtPath(path + parent.ID + ".asset", typeof(NodeData)) as NodeData;
     if (data == null)
     {
         data = ScriptableObject.CreateInstance <NodeData>();
         AssetDatabase.CreateAsset(data, path + parent.ID + ".asset");
         AssetDatabase.SaveAssets();
     }
 }
Ejemplo n.º 2
0
 public static void ShowEditor(UIFlowEditor parent)
 {
     EditorInstance = parent;
     NodeEditor.ShowEditor(EditorInstance.ID, typeof(UIFlowNodeEditor));
 }