Ejemplo n.º 1
0
    void onClick_Leftbtn_Btn(GameObject caster)
    {
        bool show           = IsShowRightBtn();
        bool guideForceShow = false;

        if (null != caster)
        {
            GuideTriggerData gtData = caster.GetComponent <GuideTriggerData>();
            if (null != gtData && gtData.IsGuideTrigger)
            {
                gtData.IsGuideTrigger = false;
                guideForceShow        = true;
            }
        }
        UIDefine.GameObjMoveStatus stats = UIDefine.GameObjMoveStatus.None;
        if (show)
        {
            if (!guideForceShow)
            {
                stats = UIDefine.GameObjMoveStatus.MoveToInvisible;
            }
        }
        else
        {
            stats = UIDefine.GameObjMoveStatus.MoveToVisible;
        }
        //发送UI,功能按钮状态变化事件
        SendGameObjMoveStatusEvent(stats, m_lst_FuncBtnsRight);
    }
Ejemplo n.º 2
0
 /// <summary>
 /// 发送UI,功能按钮状态变化事件
 /// </summary>
 /// <param name="status"></param>
 /// <param name="objs"></param>
 private void SendGameObjMoveStatusEvent(UIDefine.GameObjMoveStatus status, List <GameObject> objs)
 {
     Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTGAMEOBJMOVESTATUSCHANGED, new UIDefine.GameObjMoveData()
     {
         Status = status,
         Objs   = objs,
     });
 }
Ejemplo n.º 3
0
    void onClick_BtnArrow_Btn(GameObject caster)
    {
        bool show = m_widget_Offset.transform.localPosition.Equals(m_trans_OffsetPosShow.transform.localPosition);

        UIDefine.GameObjMoveStatus moveStatus    = (show) ? UIDefine.GameObjMoveStatus.MoveToInvisible : UIDefine.GameObjMoveStatus.MoveToVisible;
        UIDefine.GameObjMoveStatus moveStatusEnd = (moveStatus == UIDefine.GameObjMoveStatus.MoveToInvisible)
            ? UIDefine.GameObjMoveStatus.Invisible : UIDefine.GameObjMoveStatus.Visible;
        PlayUIContentAnim(show);

        CoroutineMgr.Instance.StartCorountine(SendGameObjMoveStatusEvent(moveStatus));
        CoroutineMgr.Instance.StartCorountine(SendGameObjMoveStatusEvent(moveStatusEnd, 0.2f));
    }
Ejemplo n.º 4
0
    private System.Collections.IEnumerator SendGameObjMoveStatusEvent(UIDefine.GameObjMoveStatus status, float delay = 0f)
    {
        yield return(new WaitForSeconds(delay));

        m_lstGuideMoveObjs.Clear();
        if (null != m_trans_grid)
        {
            Transform ts = null;
            for (int i = 0; i < m_trans_grid.childCount; i++)
            {
                ts = m_trans_grid.GetChild(i);
                if (null != ts && !m_lstGuideMoveObjs.Contains(ts.gameObject))
                {
                    m_lstGuideMoveObjs.Add(ts.gameObject);
                }
            }
        }
        Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTGAMEOBJMOVESTATUSCHANGED, new UIDefine.GameObjMoveData()
        {
            Status = status,
            Objs   = m_lstGuideMoveObjs,
        });
    }