Ejemplo n.º 1
0
 private void Awake()
 {
     self = this;
     group.gameObject.SetActive(false);
     structureGhost.SetActive(false);
     beltExitButton.gameObject.SetActive(false);
 }
Ejemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        player = this.gameObject.transform;

        UIController = FindObjectOfType <UIControll>();

        Health = StartPointHealt;
        UpdateStats();
        // this.gameObject.transform.position = startPoint.transform.position;
    }
Ejemplo n.º 3
0
    void Start()
    {
        socket     = GetComponent <SocketIOComponent>();
        uiControll = GameObject.Find("UIControll").GetComponent <UIControll>();

        socket.On("Connection To Server", OnConnected);


        socket.On("login success", OnLogin);
        socket.On("other player login", OnOtherLogin);

        socket.On("logout success", OnLogout);
        socket.On("other player logout", OnOtherLogout);

        socket.On("checkReady", checkReady);
        socket.On("CheckAnss", CheckAns);

        socket.On("GameEND", GameEND);

        socket.On("ShowWinner", ShowWinner);
    }
Ejemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     rotDirec      = 1;
     rb            = GetComponent <Rigidbody> ();
     player        = GameObject.FindGameObjectWithTag("Player");
     refUpFaceLeft = GameObject.Find("RefUpFaceLeft").transform.localRotation;
     refList.Add(refUpFaceLeft);
     refUpFaceRight   = GameObject.Find("RefUpFaceRight").transform.localRotation;
     refDownFaceRight = GameObject.Find("RefDownFaceRight").transform.localRotation;
     refList.Add(refDownFaceRight);
     refDownFaceLeft = GameObject.Find("RefDownFaceLeft").transform.localRotation;
     refLeftFaceDown = GameObject.Find("RefLeftFaceDown").transform.localRotation;
     refList.Add(refLeftFaceDown);
     refLeftFaceUp  = GameObject.Find("RefLeftFaceUp").transform.localRotation;
     refRightFaceUp = GameObject.Find("RefRightFaceUp").transform.localRotation;
     refList.Add(refRightFaceUp);
     refRightFaceDown = GameObject.Find("RefRightFaceDown").transform.localRotation;
     grav             = new Vector2(0, -35);
     life             = GameObject.Find("GameController").GetComponent <LifeControll> ();
     uiC     = GameObject.Find("GameController").GetComponent <UIControll> ();
     gravHor = true;
 }
Ejemplo n.º 5
0
 void Start()
 {
     _UI = GetComponent <UIControll>();
     //XCodeSaveMArker.SaveMarkerToAlbum();
 }
Ejemplo n.º 6
0
 // Use this for initialization
 void Start()
 {
     playerlife = 10;
     uiC        = GetComponent <UIControll> ();
     anim       = player.GetComponentInChildren <Animator> ();
 }
Ejemplo n.º 7
0
 void Start()
 {
     _UI = GetComponent<UIControll>();
     //XCodeSaveMArker.SaveMarkerToAlbum();
 }
Ejemplo n.º 8
0
 void Start()
 {
     move       = GetComponent <Move>();
     uicontroll = GetComponent <UIControll>();
     time       = DELAY;
 }