Ejemplo n.º 1
0
    /// <summary>
    /// Called after all players are added
    /// </summary>
    public void Init(Player pPlayer)
    {
        player = pPlayer;

        //color and name dont change during game
        background.color = UIColorDB.GetColor(pPlayer.InitInfo.Color);
        //todo: sortingOrder is not applied -> set it manually
        background.GetComponent <Canvas>().sortingOrder = -1;
        playerName.text = pPlayer.InitInfo.Name;

        if (pPlayer.IsItMe)
        {
            //register for stats change
            pPlayer.Stats.SetOnStatsChange(OnStatsChanged);
            //invoke first change manually
            OnStatsChanged(pPlayer.Stats);
        }

        pPlayer.Visual.Scoreboard = this;
        game.Lighting.RegisterForLighting(background);
    }
Ejemplo n.º 2
0
    /// <summary>
    /// Called after all players are added
    /// </summary>
    public void Init(Player pPlayer)
    {
        player = pPlayer;
        gameObject.SetActive(true);

        image.color = UIColorDB.GetColor(pPlayer.InitInfo.Color);

        portrait.sprite = brainiacs.HeroManager.GetHeroConfig(pPlayer.InitInfo.Hero).Portrait;

        if(pPlayer.IsItMe)
        {
            pPlayer.WeaponController.SetOnWeaponInfoChanged(SetWeaponInfo);
            pPlayer.Stats.SetOnStatsChange(OnPlayerStatsChange);
        }
        pPlayer.Visual.PlayerInfo = this;

        game.Lighting.RegisterForLighting(image);
        game.Lighting.RegisterForLighting(portrait);
        game.Lighting.RegisterForLighting(frame);
        //game.Lighting.RegisterForLighting(weapon); //controlled in Update
    }
Ejemplo n.º 3
0
 private void AssignColor(EPlayerColor pColor)
 {
     Info.Color  = pColor;
     color.color = UIColorDB.GetColor(Info.Color);
 }