// Use this for initialization void Start() { range = new Vector3(0.5f, 0.5f, 0.5f); offset = new Vector3(0, 1, 0); delay = false; mass = 0; UIA = door.GetComponent <UIAppear>() as UIAppear; }
public GameObject getVictim() { foreach (GameObject victim in GameObject.FindGameObjectsWithTag("Victim")) { UIAppear UIAppear = victim.transform.Find("Radius").GetComponent <UIAppear>(); if (UIAppear.active) { return(victim); } } return(null); }