public WMOEditDescriptor(WMOFile file, UI.Dialogs.WMOEditor editor) { mEditor = editor; mFile = file; }
public void OnGameInitialized() { toolStripStatusLabel1.Text = "Used path: " + Game.GameManager.GamePath; Game.GameManager.GraphicsThread.OnFrame += new Game.VideoThread.FrameRenderDelegate(UpdateLogic); WMOEditor = new Dialogs.WMOEditor(); }