public void OnPointerClick(BaseEventData eventData) { //PointerEventData ped = eventData as PointerEventData; var g = EventSystem.current.currentSelectedGameObject; UGUIEvent.onClickHandle(g, eventData); }
//public void OnBeginDrag(BaseEventData eventData) //{ // var g = EventSystem.current.currentSelectedGameObject; // UGUIEvent.onCancelHandle(g, eventData); //} public void OnDrag(BaseEventData eventData) { var g = EventSystem.current.currentSelectedGameObject; PointerEventData ped = eventData as PointerEventData; UGUIEvent.onDragHandle(g, ped.delta); }
public void OnPointerClick(BaseEventData eventData) { PointerEventData ped = eventData as PointerEventData; var g = EventSystem.current.currentSelectedGameObject; UGUIEvent.onClickHandle(g, eventData); //Debug.Log("you are click "+g); }
static public int onSelectHandle_s(IntPtr l) { try { UnityEngine.GameObject a1; checkType(l, 1, out a1); System.Object a2; checkType(l, 2, out a2); UGUIEvent.onSelectHandle(a1, a2); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
public void OnButtonClick(Object arg) { var g = EventSystem.current.currentSelectedGameObject; UGUIEvent.onClickHandle(g, arg); //Debug.Log("you are click "+g); }
public void OnCancel(BaseEventData eventData) { var g = EventSystem.current.currentSelectedGameObject; UGUIEvent.onCancelHandle(g, eventData); }
public void OnPointerUp(BaseEventData eventData) { var g = EventSystem.current.currentSelectedGameObject; UGUIEvent.onPressHandle(g, eventData); }
public void OnCustomerEvent(MonoBehaviour arg) { var g = EventSystem.current.currentSelectedGameObject; UGUIEvent.onCustomerHandle(g, arg); //Debug.Log("you are click "+g); }