Ejemplo n.º 1
0
        private void DrawParallelSerie(VertexHelper vh, Parallel serie)
        {
            if (!serie.show)
            {
                return;
            }
            if (serie.animation.HasFadeOut())
            {
                return;
            }

            var parallel = chart.GetChartComponent <ParallelCoord>(serie.parallelIndex);

            if (parallel == null)
            {
                return;
            }

            var axisCount = parallel.context.parallelAxes.Count;

            if (axisCount <= 0)
            {
                return;
            }

            var animationIndex = serie.animation.GetCurrIndex();
            var isHorizonal    = parallel.orient == Orient.Horizonal;
            var lineColor      = SerieHelper.GetLineColor(serie, null, chart.theme, serie.context.colorIndex, false);
            var lineWidth      = serie.lineStyle.GetWidth(chart.theme.serie.lineWidth);

            float currDetailProgress = !isHorizonal ?
                                       parallel.context.x :
                                       parallel.context.y;

            float totalDetailProgress = !isHorizonal ?
                                        parallel.context.x + parallel.context.width :
                                        parallel.context.y + parallel.context.height;

            serie.animation.InitProgress(currDetailProgress, totalDetailProgress);

            serie.context.dataPoints.Clear();
            serie.containerIndex       = parallel.index;
            serie.containterInstanceId = parallel.instanceId;

            var currProgress = serie.animation.GetCurrDetail();
            var isSmooth     = serie.lineType == LineType.Smooth;

            foreach (var serieData in serie.data)
            {
                m_Points.Clear();
                var count = Mathf.Min(axisCount, serieData.data.Count);
                var lp    = Vector3.zero;
                for (int i = 0; i < count; i++)
                {
                    if (animationIndex >= 0 && i > animationIndex)
                    {
                        continue;
                    }
                    var pos = GetPos(parallel, i, serieData.data[i], isHorizonal);
                    if (!isHorizonal)
                    {
                        if (isSmooth)
                        {
                            m_Points.Add(pos);
                        }
                        else if (pos.x <= currProgress)
                        {
                            m_Points.Add(pos);
                        }
                        else
                        {
                            var currProgressStart = new Vector3(currProgress, parallel.context.y - 50);
                            var currProgressEnd   = new Vector3(currProgress, parallel.context.y + parallel.context.height + 50);
                            var intersectionPos   = Vector3.zero;

                            if (UGLHelper.GetIntersection(lp, pos, currProgressStart, currProgressEnd, ref intersectionPos))
                            {
                                m_Points.Add(intersectionPos);
                            }
                            else
                            {
                                m_Points.Add(pos);
                            }
                            break;
                        }
                    }
                    else
                    {
                        if (isSmooth)
                        {
                            m_Points.Add(pos);
                        }
                        else if (pos.y <= currProgress)
                        {
                            m_Points.Add(pos);
                        }
                        else
                        {
                            var currProgressStart = new Vector3(parallel.context.x - 50, currProgress);
                            var currProgressEnd   = new Vector3(parallel.context.x + parallel.context.width + 50, currProgress);
                            var intersectionPos   = Vector3.zero;

                            if (UGLHelper.GetIntersection(lp, pos, currProgressStart, currProgressEnd, ref intersectionPos))
                            {
                                m_Points.Add(intersectionPos);
                            }
                            else
                            {
                                m_Points.Add(pos);
                            }
                            break;
                        }
                    }
                    lp = pos;
                }
                if (isSmooth)
                {
                    UGL.DrawCurves(vh, m_Points, lineWidth, lineColor, chart.settings.lineSmoothness, currProgress, isHorizonal);
                }
                else
                {
                    UGL.DrawLine(vh, m_Points, lineWidth, lineColor, isSmooth);
                }
            }
            if (!serie.animation.IsFinish())
            {
                serie.animation.CheckProgress(totalDetailProgress - currDetailProgress);
                chart.RefreshPainter(serie);
            }
        }
Ejemplo n.º 2
0
        private void DrawPieLabelLine(VertexHelper vh, Serie serie, SerieData serieData, Color color)
        {
            var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);

            if (serieLabel.show &&
                serieLabel.position == SerieLabel.Position.Outside &&
                serieLabel.line)
            {
                var insideRadius  = serieData.runtimePieInsideRadius;
                var outSideRadius = serieData.runtimePieOutsideRadius;
                var center        = serie.runtimeCenterPos;
                var currAngle     = serieData.runtimePieHalfAngle;
                if (!ChartHelper.IsClearColor(serieLabel.lineColor))
                {
                    color = serieLabel.lineColor;
                }
                else if (serieLabel.lineType == SerieLabel.LineType.HorizontalLine)
                {
                    color *= color;
                }
                float currSin = Mathf.Sin(currAngle * Mathf.Deg2Rad);
                float currCos = Mathf.Cos(currAngle * Mathf.Deg2Rad);
                var   radius1 = serieLabel.lineType == SerieLabel.LineType.HorizontalLine ?
                                serie.runtimeOutsideRadius : outSideRadius;
                var radius2 = serie.runtimeOutsideRadius + serieLabel.lineLength1;
                var radius3 = insideRadius + (outSideRadius - insideRadius) / 2;
                if (radius1 < serie.runtimeInsideRadius)
                {
                    radius1 = serie.runtimeInsideRadius;
                }
                radius1 -= 0.1f;
                var pos0 = new Vector3(center.x + radius3 * currSin, center.y + radius3 * currCos);
                var pos1 = new Vector3(center.x + radius1 * currSin, center.y + radius1 * currCos);
                var pos2 = serieData.labelPosition;
                if (pos2.x == 0)
                {
                    pos2 = new Vector3(center.x + radius2 * currSin, center.y + radius2 * currCos);
                }
                Vector3 pos4, pos6;
                var     horizontalLineCircleRadius = serieLabel.lineWidth * 4f;
                var     lineCircleDiff             = horizontalLineCircleRadius - 0.3f;
                if (currAngle < 90)
                {
                    var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
                    r4  += serieLabel.lineLength1 - lineCircleDiff;
                    pos6 = pos0 + Vector3.right * lineCircleDiff;
                    pos4 = pos6 + Vector3.right * r4;
                }
                else if (currAngle < 180)
                {
                    var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
                    r4  += serieLabel.lineLength1 - lineCircleDiff;
                    pos6 = pos0 + Vector3.right * lineCircleDiff;
                    pos4 = pos6 + Vector3.right * r4;
                }
                else if (currAngle < 270)
                {
                    var currSin1 = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
                    var currCos1 = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
                    var r4       = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos1 * radius3, 2)) - currSin1 * radius3;
                    r4  += serieLabel.lineLength1 - lineCircleDiff;
                    pos6 = pos0 + Vector3.left * lineCircleDiff;
                    pos4 = pos6 + Vector3.left * r4;
                }
                else
                {
                    var currSin1 = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
                    var currCos1 = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
                    var r4       = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos1 * radius3, 2)) - currSin1 * radius3;
                    r4  += serieLabel.lineLength1 - lineCircleDiff;
                    pos6 = pos0 + Vector3.left * lineCircleDiff;
                    pos4 = pos6 + Vector3.left * r4;
                }
                var pos5X = currAngle > 180 ? pos2.x - serieLabel.lineLength2 : pos2.x + serieLabel.lineLength2;
                var pos5  = new Vector3(pos5X, pos2.y);
                switch (serieLabel.lineType)
                {
                case SerieLabel.LineType.BrokenLine:
                    UGL.DrawLine(vh, pos1, pos2, pos5, serieLabel.lineWidth, color);
                    break;

                case SerieLabel.LineType.Curves:
                    UGL.DrawCurves(vh, pos1, pos5, pos1, pos2, serieLabel.lineWidth, color,
                                   chart.settings.lineSmoothness);
                    break;

                case SerieLabel.LineType.HorizontalLine:
                    UGL.DrawCricle(vh, pos0, horizontalLineCircleRadius, color);
                    UGL.DrawLine(vh, pos6, pos4, serieLabel.lineWidth, color);
                    break;
                }
            }
        }
Ejemplo n.º 3
0
        private void DrawPieLabelLine(VertexHelper vh, Serie serie, SerieData serieData, Color color)
        {
            var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);
            var labelLine  = SerieHelper.GetSerieLabelLine(serie, serieData);

            if (serieLabel != null && serieLabel.show &&
                labelLine != null && labelLine.show &&
                (serieLabel.IsDefaultPosition(LabelStyle.Position.Outside)))
            {
                var insideRadius  = serieData.context.insideRadius;
                var outSideRadius = serieData.context.outsideRadius;
                var center        = serie.context.center;
                var currAngle     = serieData.context.halfAngle;

                if (!ChartHelper.IsClearColor(labelLine.lineColor))
                {
                    color = labelLine.lineColor;
                }
                else if (labelLine.lineType == LabelLine.LineType.HorizontalLine)
                {
                    color *= color;
                }

                float currSin = Mathf.Sin(currAngle * Mathf.Deg2Rad);
                float currCos = Mathf.Cos(currAngle * Mathf.Deg2Rad);
                var   radius1 = labelLine.lineType == LabelLine.LineType.HorizontalLine ?
                                serie.context.outsideRadius : outSideRadius;
                var radius3 = insideRadius + (outSideRadius - insideRadius) / 2;
                if (radius1 < serie.context.insideRadius)
                {
                    radius1 = serie.context.insideRadius;
                }
                radius1 -= 0.1f;
                var     pos0 = new Vector3(center.x + radius3 * currSin, center.y + radius3 * currCos);
                var     pos1 = new Vector3(center.x + radius1 * currSin, center.y + radius1 * currCos);
                var     pos2 = serieData.context.labelPosition;
                Vector3 pos4, pos6;
                var     horizontalLineCircleRadius = labelLine.lineWidth * 4f;
                var     lineCircleDiff             = horizontalLineCircleRadius - 0.3f;
                var     startAngle                 = serie.context.startAngle;
                if (currAngle < 90)
                {
                    var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
                    r4  += labelLine.lineLength1 - lineCircleDiff;
                    pos6 = pos0 + Vector3.right * lineCircleDiff;
                    pos4 = pos6 + Vector3.right * r4;
                }
                else if (currAngle < 180)
                {
                    var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
                    r4  += labelLine.lineLength1 - lineCircleDiff;
                    pos6 = pos0 + Vector3.right * lineCircleDiff;
                    pos4 = pos6 + Vector3.right * r4;
                }
                else if (currAngle < 270)
                {
                    var currSin1 = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
                    var currCos1 = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
                    var r4       = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos1 * radius3, 2)) - currSin1 * radius3;
                    r4  += labelLine.lineLength1 - lineCircleDiff;
                    pos6 = pos0 + Vector3.left * lineCircleDiff;
                    pos4 = pos6 + Vector3.left * r4;
                }
                else
                {
                    var currSin1 = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
                    var currCos1 = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
                    var r4       = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos1 * radius3, 2)) - currSin1 * radius3;
                    r4  += labelLine.lineLength1 - lineCircleDiff;
                    pos6 = pos0 + Vector3.left * lineCircleDiff;
                    pos4 = pos6 + Vector3.left * r4;
                }
                var pos5X = (currAngle - startAngle) % 360 > 180 ?
                            pos2.x - labelLine.lineLength2 : pos2.x + labelLine.lineLength2;
                var pos5  = new Vector3(pos5X, pos2.y);
                var angle = Vector3.Angle(pos1 - center, pos2 - pos1);
                if (angle > 15)
                {
                    UGL.DrawLine(vh, pos1, pos5, labelLine.lineWidth, color);
                }
                else
                {
                    switch (labelLine.lineType)
                    {
                    case LabelLine.LineType.BrokenLine:
                        UGL.DrawLine(vh, pos1, pos2, pos5, labelLine.lineWidth, color);
                        break;

                    case LabelLine.LineType.Curves:
                        UGL.DrawCurves(vh, pos1, pos5, pos1, pos2, labelLine.lineWidth, color,
                                       chart.settings.lineSmoothness);
                        break;

                    case LabelLine.LineType.HorizontalLine:
                        UGL.DrawCricle(vh, pos0, horizontalLineCircleRadius, color);
                        UGL.DrawLine(vh, pos6, pos4, labelLine.lineWidth, color);
                        break;
                    }
                }
            }
        }