public static void CreateNewAgentProfile()
 {
     UF_PathAgentSettings _profile = ScriptableObject.CreateInstance<UF_PathAgentSettings>();
     string _name = AssetDatabase.GenerateUniqueAssetPath("Assets/Unity_Framework/Scripts/Path/PathAssets/PathSettingsObject/NewPathSettings.asset");
     AssetDatabase.CreateAsset(_profile, _name);
     AssetDatabase.SaveAssets();
     
     EditorUtility.FocusProjectWindow();
     Selection.activeObject = _profile;
 }
Ejemplo n.º 2
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 protected void OnEnable()
 {
     targetSettings = (UF_PathAgentSettings)target;
     Tools.current  = Tool.None;
 }