public GameObject CreateLaser() { UFOLaser laser = GameObject.Instantiate(data.laser).GetComponent <UFOLaser>(); laser.Init(this, manager); availableLaser.Add(laser.gameObject); return(laser.gameObject); }
public GameObject CreateLaser() { UFOLaser laser = GameObject.Instantiate(data.laser).GetComponent <UFOLaser>(); laser.Init(this, manager); availableLaser.Add(laser.gameObject); return(laser.gameObject); }