Ejemplo n.º 1
0
        public static void Start(int maxPlayers)
        {
            MaxPlayers = maxPlayers;

            Console.WriteLine("Starting server...");

            ReceiveManager = new ServerReceiveManager();
            Send           = new ServerSend();

            tcpListener = new TcpListener(IPAddress.Any, Constants.PortTCP);
            tcpListener.Start();
            tcpListener.BeginAcceptTcpClient(TCPConnectCallback, null);
            Console.WriteLine($"TCP Listener has Started (Port: {Constants.PortTCP})");

            Action <Packet> serverUSPReceiveAction = (packet) => { ForwardUDPReceiveToClient(packet); };

            udpReceiver = new UDPReceive(serverUSPReceiveAction);
            udpReceiver.StartListening(Constants.ServerPortUDP);

            Thread mainThread = new Thread(new ThreadStart(MainThread));

            isRunning = true;
            mainThread.Start();
            Console.WriteLine($"Server has started.");
        }
Ejemplo n.º 2
0
 public void Connect(string ip, int tpcPort, int udpReceivePort, int udpSendPort)
 {
     isConnected = true;
     tcp.Connect(ip, tpcPort);
     if (Constants.AllowUDP)
     {
         udpReceive.StartListening(udpReceivePort);
         udpSend.Connect(ip, udpSendPort);
     }
 }