Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            Console.WriteLine("Chess.NET by Gediminas Masaitis");
            IChessProtocol protocol    = null;
            var            interruptor = new ConsoleInterruptor();

            while (true)
            {
                string line;
                if (interruptor.IsRunning)
                {
                    line = interruptor.WaitStopAndGetResult();
                }
                else
                {
                    line = Console.ReadLine();
                }
                if (protocol == null && line == "uci")
                {
                    protocol           = new UCIProtocol(interruptor);
                    protocol.OnOutput += Console.WriteLine;
                    protocol.OnExit   += Environment.Exit;
                }
                protocol?.Input(line);
            }
        }
Ejemplo n.º 2
0
        public void Play()
        {
            Move bestMove;
            List <(Position, Move)> nextPositionMoveTupleList = currentPosition.GeneratePositions();

            while (result == null)
            {
                if (currentPosition.toMove == WHITE)
                {
                    // Make the white player find a move and apply it to the position.
                    bestMove = Engine.FindBestMove(whitePlayer.EvaluatePosition, currentPosition,
                                                   nextPositionMoveTupleList, engineDepth, -2.0f, 2.0f).Item1;
                    currentPosition = currentPosition.MakeMove(bestMove);
                    if (currentPosition.fiftyMoveProximity >= 100)
                    {
                        result = DRAW;
                    }
                    else
                    {
                        nextPositionMoveTupleList = currentPosition.GeneratePositions();
                        if (nextPositionMoveTupleList.Count == 0)
                        {
                            // White just played a move which doesn't give black any pseudo-legal moves.
                            isCheck = currentPosition.IsCheck();
                            result  = isCheck ? WHITE_WIN : DRAW;
                        }
                        else if (nextPositionMoveTupleList.Last().Item1 == null)
                        {
                            // White just played an illegal move (which only happens when there are no legal moves).
                            result = isCheck ? BLACK_WIN : DRAW;
                        }
                        isCheck = currentPosition.IsCheck();
                    }
                }
                else
                {
                    // Make the black player find a move and apply it to the position.
                    bestMove = Engine.FindBestMove(blackPlayer.EvaluatePosition, currentPosition,
                                                   nextPositionMoveTupleList, engineDepth, -2.0f, 2.0f).Item1;
                    currentPosition = currentPosition.MakeMove(bestMove);
                    if (currentPosition.fiftyMoveProximity >= 100)
                    {
                        result = DRAW;
                    }
                    else
                    {
                        nextPositionMoveTupleList = currentPosition.GeneratePositions();
                        if (nextPositionMoveTupleList.Count == 0)
                        {
                            // Black just played a move which doesn't give white any pseudo-legal moves.
                            isCheck = currentPosition.IsCheck();
                            result  = isCheck ? BLACK_WIN : DRAW;
                        }
                        if (nextPositionMoveTupleList.Last().Item1 == null)
                        {
                            // Black just played an illegal move (which only happens when there are no legal moves).
                            result = isCheck ? WHITE_WIN : DRAW;
                        }
                        isCheck = currentPosition.IsCheck();
                    }
                }
                if (storeGame)
                {
                    moveHistory.Add(UCIProtocol.MoveToUCINotation(bestMove) + " ");
                }
            }
        }