Ejemplo n.º 1
0
        private void CreatBillBoard()
        {
            if (!bInit)
            {
                return;
            }

            if (null == BloodMaterial)
            {
                BloodMaterial = new Material(AssetBundleManager.GetShader("Effect/BillBorad"));
                BloodMaterial.SetTexture("_MainTex", UBloodManager.Instance.BloodRenderTexture);
                BloodMaterial.name = "BloodMaterial";
                //BloodMaterial.hideFlags = HideFlags.HideAndDontSave;
            }
            else
            {
                BloodMaterial.SetTexture("_MainTex", UBloodManager.Instance.BloodRenderTexture);
            }

            if (null == m_BillBoard)
            {
                m_BillBoard = UBillBoard.CreateBillBorad((int)m_CanvasNode.vSize.x, (int)m_CanvasNode.vSize.y, BloodMaterial, "Blood -- temp");
            }

            if (null != m_BillBoard)
            {
                m_BillBoard.gameObject.SetActive(m_FinalVisible);
            }
        }
Ejemplo n.º 2
0
        public void CreatBillBoard()
        {
            if (null == TopNameMaterial)
            {
                TopNameMaterial = new Material(AssetBundleManager.GetShader("Effect/BillBorad"));
                TopNameMaterial.SetTexture("_MainTex", UTopNameManager.Instance.TopNameRenderTexture);
                TopNameMaterial.name = "TopNameMaterial";
                //TopNameMaterial.hideFlags = HideFlags.HideAndDontSave;
            }
            else
            {
                TopNameMaterial.SetTexture("_MainTex", UTopNameManager.Instance.TopNameRenderTexture);
            }

            if (m_BillBoard == null)
            {
                m_BillBoard = UBillBoard.CreateBillBorad((int)m_CanvasNode.vSize.x, (int)m_CanvasNode.vSize.y, TopNameMaterial, "TopName -- temp");
            }
        }