public void FireEndUnitEvent(string name) { _endUnit?.FireUnitEvent(name); }
public void FireStartUnitEvent(string name) { _startUnit?.FireUnitEvent(name); }
public void FireEndUnitEvent(string name) { _endUnit?.FireUnitEvent(name); }
public void FireStartUnitEvent(string name) { _startUnit?.FireUnitEvent(name); }