// Start is called before the first frame update
    void Start()
    {
        _gm = GameObject.Find("Game Manager").GetComponent <U4GameManager>();

        SpawnEnemyWave(_gm.wave);
        //Instantiate(powerupPrefab, RandPos(), powerupPrefab.transform.rotation);
    }
 // Start is called before the first frame update
 void Start()
 {
     _playerRB   = GetComponent <Rigidbody>();
     _focalPoint = GameObject.Find("Focal Point");
     _gm         = GameObject.Find("Game Manager").GetComponent <U4GameManager>();
 }
Ejemplo n.º 3
0
 // Start is called before the first frame update
 void Start()
 {
     enemyRB = GetComponent <Rigidbody>();
     player  = GameObject.Find("Player");
     _gm     = GameObject.Find("Game Manager").GetComponent <U4GameManager>();
 }