public override void Deserialize(IDataReader reader) { mapId = reader.ReadInt(); if (mapId < 0) { throw new Exception("Forbidden value on mapId = " + mapId + ", it doesn't respect the following condition : mapId < 0"); } fightStartPositions = new Types.FightStartingPositions(); fightStartPositions.Deserialize(reader); }
public MapComplementaryInformationsDataMessage(short subAreaId, int mapId, IEnumerable <HouseInformations> houses, IEnumerable <GameRolePlayActorInformations> actors, IEnumerable <InteractiveElement> interactiveElements, IEnumerable <Types.StatedElement> statedElements, IEnumerable <Types.MapObstacle> obstacles, IEnumerable <Types.FightCommonInformations> fights, bool hasAggressiveMonsters, Types.FightStartingPositions fightStartPositions) { this.subAreaId = subAreaId; this.mapId = mapId; this.houses = houses; this.actors = actors; this.interactiveElements = interactiveElements; this.statedElements = statedElements; this.obstacles = obstacles; this.fights = fights; this.hasAggressiveMonsters = hasAggressiveMonsters; this.fightStartPositions = fightStartPositions; }
public MapComplementaryInformationsDataMessage(uint subAreaId, double mapId, Types.HouseInformations[] houses, Types.GameRolePlayActorInformations[] actors, Types.InteractiveElement[] interactiveElements, Types.StatedElement[] statedElements, Types.MapObstacle[] obstacles, Types.FightCommonInformations[] fights, bool hasAggressiveMonsters, Types.FightStartingPositions fightStartPositions) { this.subAreaId = subAreaId; this.mapId = mapId; this.houses = houses; this.actors = actors; this.interactiveElements = interactiveElements; this.statedElements = statedElements; this.obstacles = obstacles; this.fights = fights; this.hasAggressiveMonsters = hasAggressiveMonsters; this.fightStartPositions = fightStartPositions; }
public override void Deserialize(IDataReader reader) { subAreaId = reader.ReadVarUhShort(); mapId = reader.ReadDouble(); var limit = (ushort)reader.ReadUShort(); houses = new Types.HouseInformations[limit]; for (int i = 0; i < limit; i++) { houses[i] = ProtocolTypeManager.GetInstance <Types.HouseInformations>(reader.ReadUShort()); houses[i].Deserialize(reader); } limit = (ushort)reader.ReadUShort(); actors = new Types.GameRolePlayActorInformations[limit]; for (int i = 0; i < limit; i++) { actors[i] = ProtocolTypeManager.GetInstance <Types.GameRolePlayActorInformations>(reader.ReadUShort()); actors[i].Deserialize(reader); } limit = (ushort)reader.ReadUShort(); interactiveElements = new Types.InteractiveElement[limit]; for (int i = 0; i < limit; i++) { interactiveElements[i] = ProtocolTypeManager.GetInstance <Types.InteractiveElement>(reader.ReadUShort()); interactiveElements[i].Deserialize(reader); } limit = (ushort)reader.ReadUShort(); statedElements = new Types.StatedElement[limit]; for (int i = 0; i < limit; i++) { statedElements[i] = new Types.StatedElement(); statedElements[i].Deserialize(reader); } limit = (ushort)reader.ReadUShort(); obstacles = new Types.MapObstacle[limit]; for (int i = 0; i < limit; i++) { obstacles[i] = new Types.MapObstacle(); obstacles[i].Deserialize(reader); } limit = (ushort)reader.ReadUShort(); fights = new Types.FightCommonInformations[limit]; for (int i = 0; i < limit; i++) { fights[i] = new Types.FightCommonInformations(); fights[i].Deserialize(reader); } hasAggressiveMonsters = reader.ReadBoolean(); fightStartPositions = new Types.FightStartingPositions(); fightStartPositions.Deserialize(reader); }
public MapComplementaryInformationsWithCoordsMessage(short subAreaId, int mapId, IEnumerable <HouseInformations> houses, IEnumerable <GameRolePlayActorInformations> actors, IEnumerable <InteractiveElement> interactiveElements, IEnumerable <Types.StatedElement> statedElements, IEnumerable <Types.MapObstacle> obstacles, IEnumerable <Types.FightCommonInformations> fights, bool hasAggressiveMonsters, Types.FightStartingPositions fightStartPositions, short worldX, short worldY) : base(subAreaId, mapId, houses, actors, interactiveElements, statedElements, obstacles, fights, hasAggressiveMonsters, fightStartPositions) { this.worldX = worldX; this.worldY = worldY; }
public override void Deserialize(IReader reader) { mapId = reader.ReadInt(); fightStartPositions = new Types.FightStartingPositions(); fightStartPositions.Deserialize(reader); }
public MapFightStartPositionsUpdateMessage(int mapId, Types.FightStartingPositions fightStartPositions) { this.mapId = mapId; this.fightStartPositions = fightStartPositions; }
public MapComplementaryInformationsDataInHouseMessage(uint subAreaId, double mapId, Types.HouseInformations[] houses, Types.GameRolePlayActorInformations[] actors, Types.InteractiveElement[] interactiveElements, Types.StatedElement[] statedElements, Types.MapObstacle[] obstacles, Types.FightCommonInformations[] fights, bool hasAggressiveMonsters, Types.FightStartingPositions fightStartPositions, Types.HouseInformationsInside currentHouse) : base(subAreaId, mapId, houses, actors, interactiveElements, statedElements, obstacles, fights, hasAggressiveMonsters, fightStartPositions) { this.currentHouse = currentHouse; }
public MapComplementaryInformationsAnomalyMessage(uint subAreaId, double mapId, Types.HouseInformations[] houses, Types.GameRolePlayActorInformations[] actors, Types.InteractiveElement[] interactiveElements, Types.StatedElement[] statedElements, Types.MapObstacle[] obstacles, Types.FightCommonInformations[] fights, bool hasAggressiveMonsters, Types.FightStartingPositions fightStartPositions, uint level, double closingTime) : base(subAreaId, mapId, houses, actors, interactiveElements, statedElements, obstacles, fights, hasAggressiveMonsters, fightStartPositions) { this.level = level; this.closingTime = closingTime; }
public override void Deserialize(IDataReader reader) { subAreaId = reader.ReadVarShort(); if (subAreaId < 0) { throw new Exception("Forbidden value on subAreaId = " + subAreaId + ", it doesn't respect the following condition : subAreaId < 0"); } mapId = reader.ReadInt(); if (mapId < 0) { throw new Exception("Forbidden value on mapId = " + mapId + ", it doesn't respect the following condition : mapId < 0"); } var limit = reader.ReadShort(); var houses_ = new HouseInformations[limit]; for (int i = 0; i < limit; i++) { houses_[i] = Types.ProtocolTypeManager.GetInstance <HouseInformations>(reader.ReadShort()); houses_[i].Deserialize(reader); } houses = houses_; limit = reader.ReadShort(); var actors_ = new GameRolePlayActorInformations[limit]; for (int i = 0; i < limit; i++) { actors_[i] = Types.ProtocolTypeManager.GetInstance <GameRolePlayActorInformations>(reader.ReadShort()); actors_[i].Deserialize(reader); } actors = actors_; limit = reader.ReadShort(); var interactiveElements_ = new InteractiveElement[limit]; for (int i = 0; i < limit; i++) { interactiveElements_[i] = Types.ProtocolTypeManager.GetInstance <InteractiveElement>(reader.ReadShort()); interactiveElements_[i].Deserialize(reader); } interactiveElements = interactiveElements_; limit = reader.ReadShort(); var statedElements_ = new Types.StatedElement[limit]; for (int i = 0; i < limit; i++) { statedElements_[i] = new Types.StatedElement(); statedElements_[i].Deserialize(reader); } statedElements = statedElements_; limit = reader.ReadShort(); var obstacles_ = new Types.MapObstacle[limit]; for (int i = 0; i < limit; i++) { obstacles_[i] = new Types.MapObstacle(); obstacles_[i].Deserialize(reader); } obstacles = obstacles_; limit = reader.ReadShort(); var fights_ = new Types.FightCommonInformations[limit]; for (int i = 0; i < limit; i++) { fights_[i] = new Types.FightCommonInformations(); fights_[i].Deserialize(reader); } fights = fights_; hasAggressiveMonsters = reader.ReadBoolean(); fightStartPositions = new Types.FightStartingPositions(); fightStartPositions.Deserialize(reader); }
public MapComplementaryInformationsDataInHouseMessage(short subAreaId, int mapId, IEnumerable <HouseInformations> houses, IEnumerable <GameRolePlayActorInformations> actors, IEnumerable <InteractiveElement> interactiveElements, IEnumerable <Types.StatedElement> statedElements, IEnumerable <Types.MapObstacle> obstacles, IEnumerable <Types.FightCommonInformations> fights, bool hasAggressiveMonsters, Types.FightStartingPositions fightStartPositions, Types.HouseInformationsInside currentHouse) : base(subAreaId, mapId, houses, actors, interactiveElements, statedElements, obstacles, fights, hasAggressiveMonsters, fightStartPositions) { this.currentHouse = currentHouse; }
public MapComplementaryInformationsBreachMessage(uint subAreaId, double mapId, Types.HouseInformations[] houses, Types.GameRolePlayActorInformations[] actors, Types.InteractiveElement[] interactiveElements, Types.StatedElement[] statedElements, Types.MapObstacle[] obstacles, Types.FightCommonInformations[] fights, bool hasAggressiveMonsters, Types.FightStartingPositions fightStartPositions, uint floor, sbyte room, short infinityMode, Types.BreachBranch[] branches) : base(subAreaId, mapId, houses, actors, interactiveElements, statedElements, obstacles, fights, hasAggressiveMonsters, fightStartPositions) { this.floor = floor; this.room = room; this.infinityMode = infinityMode; this.branches = branches; }
public MapComplementaryInformationsDataInHavenBagMessage(short subAreaId, int mapId, IEnumerable <HouseInformations> houses, IEnumerable <GameRolePlayActorInformations> actors, IEnumerable <InteractiveElement> interactiveElements, IEnumerable <Types.StatedElement> statedElements, IEnumerable <Types.MapObstacle> obstacles, IEnumerable <Types.FightCommonInformations> fights, bool hasAggressiveMonsters, Types.FightStartingPositions fightStartPositions, Types.CharacterMinimalInformations ownerInformations, sbyte theme, sbyte roomId, sbyte maxRoomId) : base(subAreaId, mapId, houses, actors, interactiveElements, statedElements, obstacles, fights, hasAggressiveMonsters, fightStartPositions) { this.ownerInformations = ownerInformations; this.theme = theme; this.roomId = roomId; this.maxRoomId = maxRoomId; }
public MapComplementaryInformationsDataInHavenBagMessage(uint subAreaId, double mapId, Types.HouseInformations[] houses, Types.GameRolePlayActorInformations[] actors, Types.InteractiveElement[] interactiveElements, Types.StatedElement[] statedElements, Types.MapObstacle[] obstacles, Types.FightCommonInformations[] fights, bool hasAggressiveMonsters, Types.FightStartingPositions fightStartPositions, Types.CharacterMinimalInformations ownerInformations, sbyte theme, sbyte roomId, sbyte maxRoomId) : base(subAreaId, mapId, houses, actors, interactiveElements, statedElements, obstacles, fights, hasAggressiveMonsters, fightStartPositions) { this.ownerInformations = ownerInformations; this.theme = theme; this.roomId = roomId; this.maxRoomId = maxRoomId; }
public MapComplementaryInformationsWithCoordsMessage(uint subAreaId, double mapId, Types.HouseInformations[] houses, Types.GameRolePlayActorInformations[] actors, Types.InteractiveElement[] interactiveElements, Types.StatedElement[] statedElements, Types.MapObstacle[] obstacles, Types.FightCommonInformations[] fights, bool hasAggressiveMonsters, Types.FightStartingPositions fightStartPositions, short worldX, short worldY) : base(subAreaId, mapId, houses, actors, interactiveElements, statedElements, obstacles, fights, hasAggressiveMonsters, fightStartPositions) { this.worldX = worldX; this.worldY = worldY; }