Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (transform.GetComponent<Player>().ID == GameManagerScript.instance.currentId)
        {
            int layer = 1<<13;
            RaycastHit2D hit = Physics2D.Raycast(transform.position, Vector2.up,Mathf.Infinity,layer);
            if (hit.collider != null)
            {
                currentType = hit.collider.GetComponent<TypeZone>().terrainType;
                transform.GetComponent<Player>().currentTypeZone= currentType;

                transform.GetComponent<Player>().currentTerrain = hit.collider.gameObject;
                Debug.Log("terrain: " + hit.collider.gameObject.name);
            }
        }
    }
Ejemplo n.º 2
0
    public void setTurn(bool turn)
    {
        needValidMove = false;
        actionReady = turn;
        attackReady = turn;
        startTerrain = currentTerrain;
        transform.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezePosition | RigidbodyConstraints.FreezeRotation;
        foreach (Transform child in transform)
        {
            //child.gameObject.SetActive(turn);
            transform.GetChild(0).gameObject.SetActive(turn);
            transform.GetChild(1).gameObject.SetActive(turn);
        }
        if (turn)
        {
            if (!uiTurnIsOn)
            {
                m_CercleAnimator.SetTrigger("Open");
                uiTurnIsOn = true;
            }

            m_LifeAnimator.SetTrigger("Close");

            m_ejectionZone.GetComponent<Image>().enabled = true;
            //transform.GetComponentInChildren<SpriteRenderer>().enabled = true;

            startTypeZone = currentTypeZone;
            countCollision = 0;
            if (startTypeZone == TypeZone.TerrainType.PLAIN)
            {
                powerUpEffect.SetActive(true);
            }

            switch (startTypeZone)
            {
                case TypeZone.TerrainType.FOREST:
                    CanvasMagicText.instance.ChangeText("Bounce for Double damage");
                    CanvasMagicText.instance.AppearText();
                    CanvasMagicText.instance.HideText(3);
                    break;

                case TypeZone.TerrainType.PLAIN:
                    CanvasMagicText.instance.ChangeText("Direct Hit for Double damage");
                    CanvasMagicText.instance.AppearText();
                    CanvasMagicText.instance.HideText(3);
                    break;

            }
        }
        else
        {
            m_ejectionZone.GetComponent<Image>().enabled = false;
            if (uiTurnIsOn)
            {
                m_CercleAnimator.SetTrigger("Close");
                uiTurnIsOn = false;
            }

            m_LifeAnimator.SetTrigger("Open");
            isMovingBump = turn;

            if (currentTerrain != null)
            {
                currentTerrain.GetComponent<TerrainEffectManager>().ActivateEffect();
            }

            switch (currentTypeZone)
            {
                case TypeZone.TerrainType.MOUNTAIN:
                SoundManagerEvent.emit(SoundManagerType.Shield);
                    CanvasMagicText.instance.ChangeText("Your have a Shield!");
                    CanvasMagicText.instance.AppearText();
                    CanvasMagicText.instance.HideText(3);

                    isShieldUp = true;
                    break;

            }
        }
    }
Ejemplo n.º 3
0
 void Start()
 {
     health = 100;
     Damage = 10;
     uiTurnIsOn = false;
     needValidMove = false;
     countCollision = 0;
     isMoving = false;
     doubleTap = false;
     isMaybeDoubleTapping = false;
     isShieldUp = false;
     actionReady = false;
     isBumping = false;
     isMovingBump = false;
     startTypeZone = currentTypeZone;
     powerUpEffect.SetActive(false);
     startTerrain = currentTerrain;
 }