Ejemplo n.º 1
0
    void ReInitGame()
    {
        presentTeam = TypeTeam.white;
        gameEnd     = false;

        ChessFigure[,] newFigures = new ChessFigure[height, width];
        for (int i = 0; i < height; i++)
        {
            for (int j = 0; j < width; j++)
            {
                if (figures[i, j] != null)
                {
                    BackUpFigure(figures[i, j], newFigures);
                }
            }
        }

        for (int i = 0; i < defeatedWhiteFigures.Count; i++)
        {
            BackUpFigure(defeatedWhiteFigures[i], newFigures);
        }
        defeatedWhiteFigures.Clear();
        for (int i = 0; i < defeatedBlackFigures.Count; i++)
        {
            BackUpFigure(defeatedBlackFigures[i], newFigures);
        }
        defeatedBlackFigures.Clear();

        figures = newFigures;
    }
Ejemplo n.º 2
0
 public void Init(Vector2Int _pos, TypeTeam _team, bool _before)
 {
     startPos     = pos = _pos;
     team         = _team;
     turnCounter  = 0;
     enable       = true;
     beforeFigure = _before;
     id           = idCounter++;
 }
Ejemplo n.º 3
0
    bool LoadGame()
    {
        if (!File.Exists(Application.persistentDataPath + "/GameInfo.dat"))
        {
            return(false);
        }

        BinaryFormatter bf       = new BinaryFormatter();
        FileStream      file     = File.Open(Application.persistentDataPath + "/GameInfo.dat", FileMode.Open);
        SaveInfo        saveData = (SaveInfo)bf.Deserialize(file);

        file.Close();

        figures       = new ChessFigure[height, width];
        figuresParent = new GameObject("Figures");

        defeatedWhiteFiguresParent = new GameObject("Defeated white figures");
        float x = ((width + 1) / 2f) * startSize * scale / 100f;
        float y = ((height - 1) / 2f) * startSize * scale / 100f;

        defeatedWhiteFiguresParent.transform.position = new Vector3(x, y, 0);

        defeatedBlackFiguresParent = new GameObject("Defeated black figures");
        x = ((-width - 1) / 2f) * startSize * scale / 100f;
        y = ((height - 1) / 2f) * startSize * scale / 100f;
        defeatedBlackFiguresParent.transform.position = new Vector3(x, y, 0);

        for (int i = 0; i < saveData.figures.Count; i++)
        {
            SaveFigure temp = saveData.figures[i];
            if (temp.enable)
            {
                figures[temp.posX, temp.posY] = GetFromListSaveFifures(temp, figuresParent.transform);
            }
            else if (temp.team == TypeTeam.white)
            {
                defeatedWhiteFigures.Add(GetFromListSaveFifures(temp, defeatedWhiteFiguresParent.transform));
            }
            else
            {
                defeatedBlackFigures.Add(GetFromListSaveFifures(temp, defeatedBlackFiguresParent.transform));
            }
        }

        presentTeam      = saveData.presentTeam;
        becomeKingFigure = FindFigure(saveData.idBecomeKingFigure);
        for (int i = saveData.states.Count - 1; i >= 0; i--)
        {
            stateManager.AddState(saveData.states[i]);
        }

        return(true);
    }
Ejemplo n.º 4
0
 void CreateOneTeamChess(GameObject[] chessType, Transform parent, TypeTeam team)
 {
     //Init powns
     for (int i = 0; i < width; i++)
     {
         CreateFigure(chessType[0], team == TypeTeam.white ? height - 2 : 1, i, parent, team);
     }
     //Init other all
     for (int i = 0; i < width; i++)
     {
         CreateFigure(chessType[i < 5 ? i + 1 : 8 - i], team == TypeTeam.white ? height - 1 : 0, i, parent, team);
     }
 }
Ejemplo n.º 5
0
    void TurnOn(Vector2Int turnPos, ChessFigure chessFigure = null)
    {
        //Debug.Log("Turn");
        TypeFigures defeatedType = TypeFigures.Pawn;

        if (chessFigure != null)
        {
            defeatedType = chessFigure.type;
            PullToRetreat(chessFigure);
        }

        stateManager.AddState(activeFigure);

        if (activeFigure.type == TypeFigures.Pawn && defeatedType != TypeFigures.King)
        {
            if ((activeFigure.team == TypeTeam.white && turnPos.x == 0) ||
                (activeFigure.team == TypeTeam.black && turnPos.x == height - 1))
            {
                pawnReadyBecomeKing = true;
                becomeKingFigure    = activeFigure;

                uiManager.ActiveChooseUI(becomeKingFigure.team, ExchangeFigure);
                activeUI = true;
            }
        }

        Vector2Int beforePos = activeFigure.pos;
        Vector3    position  = boardsTile[turnPos.x, turnPos.y].transform.position;

        position.z = 0;
        //activeFigure.transform.position = position;
        activeFigure.AnimateTurn(position, speedAnimation, chessFigure != null ? TypeAnimation.Hit : TypeAnimation.Step);

        activeFigure.pos = new Vector2Int(turnPos.x, turnPos.y);
        activeFigure.turnCounter++;
        figures[turnPos.x, turnPos.y]     = activeFigure;
        figures[beforePos.x, beforePos.y] = null;
        activeFigure.DischooseFigure();
        activeFigure = null;
        DischoosingTile();

        if (defeatedType == TypeFigures.King)
        {
            gameEnd = true;
            uiManager.EnableGameOver();
        }

        presentTeam = presentTeam == TypeTeam.black ? TypeTeam.white : TypeTeam.black;
        //FlipBoard();
    }
Ejemplo n.º 6
0
    void CreateFigure(GameObject chessType, int posY, int posX, Transform parent, TypeTeam team, bool _before = false)
    {
        GameObject figure   = Instantiate(chessType, parent);
        Vector3    position = boardsTile[posY, posX].transform.position;

        position.z = 0;
        figure.transform.position   = position;
        figure.transform.localScale = new Vector3(scale * .8f, scale * .8f, 1);
        ChessFigure tempChess = figure.GetComponent <ChessFigure>();

        tempChess.Init(new Vector2Int(posY, posX), team, _before);
        tempChess.OnClick  += ChooseTurn;
        figures[posY, posX] = tempChess;
    }
Ejemplo n.º 7
0
    public void ActiveChooseUI(TypeTeam team, EventExchangeFigure exchangeMethod)
    {
        panelForChoose.SetActive(true);

        for (int i = 0; i < buttons.Length; i++)
        {
            imageButtons[i].sprite = team == TypeTeam.white ? whiteFigureSprites[i] : blackFigureSprites[i];
            SpriteState sprites = new SpriteState();
            sprites.highlightedSprite = sprites.pressedSprite = team == TypeTeam.white ? whiteChooseFigureSprites[i] : blackChooseFigureSprites[i];
            buttons[i].spriteState    = sprites;
            method = exchangeMethod;
            //buttons[i].onClick.AddListener(delegate { BecomeKing(i); });
        }
    }
Ejemplo n.º 8
0
    public void SetBackground(TypeTeam team)
    {
        Color color = team == TypeTeam.white ? blueTeamColor : greenTeamColor;

        iTween.ColorTo(background, iTween.Hash("color", color, "time", 1.5f, "includechildren", true, "easetype", iTween.EaseType.easeInOutSine));

        /*for (int i = 0; i < height * 2; i++)
         * {
         *  for (int j = 0; j < width * 2; j++)
         *  {
         *      Color color = team == TypeTeam.white ? blueTeamColor : greenTeamColor;
         *      iTween.ColorTo(tiles[i, j].gameObject, iTween.Hash("color", color, "time", 1.5f, "easetype", iTween.EaseType.easeInOutSine));
         *  }
         * }*/
    }