Ejemplo n.º 1
0
        private static bool TryPatchUnfulfilledGenericArgs(int genericTargetIndex, List <TypeNameSegment> genericArgs)
        {
            TypeNameSegment targetTypeToPatch = genericArgs[genericTargetIndex];

            DebugOnly.Assert(targetTypeToPatch.HasUnfulfilledGenericArgs, "Called TryPatchUnfulfilledGenericArgs with an index pointing at a TypeNameSegment that does not have unfulfilled generic params");

            // Patch ALL missing args from the target type, but no more. Any types before the target that need filling in will trigger another ResolveParsedGenericList state
            // to be entered as we unwind the parse, and at that point we will progate types back another level. This is very important to correctly parse horrific types like:
            //
            // Microsoft.CodeAnalysis.PooledObjects.ObjectPool<System.Collections.Generic.Stack<System.ValueTuple<Microsoft.CodeAnalysis.Shared.Collections.IntervalTree<Microsoft.CodeAnalysis.Editor.Shared.Tagging.TagSpanIntervalTree<Microsoft.VisualStudio.Text.Tagging.IBlockTag>+TagNode>+Node, System.Boolean>>>+Factory
            int nextTargetFulfillmentIndex = -1;

            while (targetTypeToPatch.HasUnfulfilledGenericArgs)
            {
                DebugOnly.Assert(genericTargetIndex + 1 != genericArgs.Count, "There are no arguments parsed following the target type for our generic arg back-propagation code. What do we patch with?");
                if (genericTargetIndex + 1 == genericArgs.Count)
                {
                    return(false);
                }

                // NOTE: This is an annoyance of the DAC. Generally, when patching generic args into their owning type we can simply take the first arg after the generic
                // type entry itself and patch away. However, if we have a nested generic type whose parent is also a generic type then the type list for BOTH types are
                // given to us in a single flat list, in order from outer to inner.
                //
                // So for instance, an example of the simple case, is this:
                //
                // Foo<T1,T2>+Bar
                //
                // The DAC gives us this Foo`2+Bar[[[T1,assembly],[T2,assembly]]]
                //
                // In which case we simply patch the list into Foo front to back starting with the first genericArg entry AFTER the generic type are patching into
                //
                // However, for this:
                //
                // Foo<T1,T2>+Bar<U>
                //
                // the DAC will give us Foo`2+Bar`1[[[T1,assembly],[T2,assembly],[U,assembly]]]
                //
                // In this case the proper argument to patch into Bar is U (not T1). W simply need to skip the # of arguments in the list corresponding to the # of arguments
                // all parent types above us will consume from the list.
                if (targetTypeToPatch.IsNestedClass && targetTypeToPatch.IsGenericClass && (nextTargetFulfillmentIndex == -1))
                {
                    // The target to use to patch will be at least the arg after the type we are patching (genericTargetIndex + 1), but need to see how many nested and generic
                    // classes are above us at this same parse level so we can correctly pull arguments ala the rather large explanation above.
                    nextTargetFulfillmentIndex = genericTargetIndex + 1;
                    for (int i = genericTargetIndex - 1; i >= 0; i--)
                    {
                        // Don't flow back between levels of nested generic lists
                        if (genericArgs[i].ParsingArgDepth != targetTypeToPatch.ParsingArgDepth)
                        {
                            break;
                        }

                        if (genericArgs[i].IsGenericClass)
                        {
                            nextTargetFulfillmentIndex += genericArgs[i].RemainingUnfulfilledGenericArgCount;
                        }

                        // If the previous class itself is not nested, then we can stop searching, if it is, we have to continue
                        if (!genericArgs[i].IsNestedClass)
                        {
                            break;
                        }
                    }
                }

                // Look at every type after the target type that is missing generic parameter info. For any that are NOT nested classes (these are important to skip),
                // mark it as the next argument for argument back-propagation.
                //
                // NOTE: If nextTargetFulfillmentIndex is not -1 it means we can use it as the start position, it USED to point to the last argument we back-propagated, but
                // since we back-propagated it and removed it from the genericArgs list it now points at the next potential candidate for continued back-propagation.
                for (int i = (nextTargetFulfillmentIndex != -1 ? nextTargetFulfillmentIndex : genericTargetIndex + 1); i < genericArgs.Count; i++)
                {
                    if (!genericArgs[i].IsNestedClass)
                    {
                        nextTargetFulfillmentIndex = i;
                        break;
                    }
                }

                DebugOnly.Assert(nextTargetFulfillmentIndex != genericTargetIndex, "Ran out of args to back-propagate to satisfy generic requirements of earlier generic parameter.");
                if (nextTargetFulfillmentIndex == genericTargetIndex)
                {
                    return(false);
                }

                // Add the located argument as a generic arg to our previous generic type
                targetTypeToPatch.AddGenericArg(genericArgs[nextTargetFulfillmentIndex]);

                // Remove the back-propagaeted argument from our argument list since it is now contained within targetTypeToPatch
                genericArgs.RemoveAt(nextTargetFulfillmentIndex);
            }

            // Patch our updated type info now that we have satisfied all of its generic arg requirements
            genericArgs[genericTargetIndex] = targetTypeToPatch;

            return(true);
        }
Ejemplo n.º 2
0
        private static (ParsingState State, int CurrentPosition) ResolveParsedGenericList(string name, int currentPosition, int parsingGenericArgListDepth, List <TypeNameSegment>?nameSegments, List <TypeNameSegment>?genericArgs)
        {
            if (genericArgs == null)
            {
                return(ParsingState.Error, currentPosition);
            }

            // This is the most complicated part of the state machine, it involves back-propagating completed generic argument types into previous types they belong to.
            // It has to take care to propagate both amongst the genericArgs list as well as into the nameSegments list, it also has to ensure it unifies nested classes that
            // exist seperate from their parent type, before back-propagating that parent type.
            //
            // NOTE: This is called one time per generic list, so in the case of nested generics (where a param to a generic is itself another generic) this will be called
            // twice (and so on and so forth for arbitrary levels of nesting). What that means is that each call we only want to clear as many generics off our queue
            // as the generic types encountered on this parsing level require (whether that is in the generic arg list or the name segment list). And if we roll up generic
            // params into other entries in the generic param list we DON'T want to propagate anything to the name segment list since this generic arg list must be part of a nested
            // generic situation, not the top-level type name parsing

            int genericTargetIndex = -1;

            bool propagatedTypesToGenericArgs = false;

            // In some cases we end up with a genericArgs list where one entry is the fulfillment of another entry's generic args, this happens in cases like this
            //
            // System.Action`1[[System.Collections.Generic.IEnumerable`1[[Microsoft.VisualStudio.RemoteSettings.ActionResponse, Microsoft.VisualStudio.Telemetry]], mscorlib]]
            //
            // In this case System.Action is sitting on the nameSegment list waiting for its generic params, BUT our genericArgs stack has two entries, one for IEnumerable
            // (also waiting for its params) and one for ActionResponse, which is the arg to pair with the IEnumerable. So we have handle this arg rollup before we can
            // propagate the args to the nameSegments list
            //
            // NOTE: It is important to do this walk backwards since our list is being used like a queue and later entries bind with entries before them during genric arg
            // back-propagation
            //
            // NOTE: Purposely not using FindLastIndexOf because want to avoid allocation cost of lambda + indirection cost of callback during search
            genericTargetIndex = -1;
            for (int i = genericArgs.Count - 1; i >= 0; i--)
            {
                TypeNameSegment target = genericArgs[i];
                if (target.HasUnfulfilledGenericArgs && target.ParsingArgDepth == parsingGenericArgListDepth)
                {
                    genericTargetIndex = i;
                    break;
                }
            }

            while (genericTargetIndex != -1)
            {
                TypeNameSegment targetSegment = genericArgs[genericTargetIndex];

                propagatedTypesToGenericArgs = true;

                if (!TryPatchUnfulfilledGenericArgs(genericTargetIndex, genericArgs))
                {
                    return(ParsingState.Error, currentPosition);
                }

                int previousTarget = genericTargetIndex;
                genericTargetIndex = -1;

                for (int i = previousTarget - 1; i >= 0; i--)
                {
                    TypeNameSegment target = genericArgs[i];
                    if (target.HasUnfulfilledGenericArgs && target.ParsingArgDepth == parsingGenericArgListDepth)
                    {
                        genericTargetIndex = i;
                        break;
                    }
                }
            }

            // Roll up any nested classes at this level into their parents
            UnifyNestedClasses(parsingGenericArgListDepth, genericArgs);

            // If we haven't done any propagation amongst the generic args or we have but we have no more levels of generic args to parse, then we need to propagate
            // back into the top level type list, so find the appropriate type entry in that list and propagate args back to it to fulfill missing generics.
            if (!propagatedTypesToGenericArgs || (parsingGenericArgListDepth == 0))
            {
                if (nameSegments == null)
                {
                    Debug.Fail("Ended resolving generic arg list but no top-level types to propagate them to.");
                    return(ParsingState.Error, currentPosition);
                }

                // Fill the nameSegment generics with args, in order, from the genericArgs list. This works correctly whether the nameSegments list is a single generic or a
                // generic with a nested generic (so WeakKeyDictionary<T1,T2>+<WeakReference<T1>), unlike the special casing for such a situation we need to do while fixing up
                // the generic args list.
                int targetSegmentIndex = -1;
                for (int i = 0; i < nameSegments.Count; i++)
                {
                    if (nameSegments[i].HasUnfulfilledGenericArgs)
                    {
                        targetSegmentIndex = i;
                        break;
                    }
                }
                DebugOnly.Assert(targetSegmentIndex != -1, "Ended resolving generic arg list but failed to find any top-level types marked as having unfulfilled generic args to propagate them to.");

                if (targetSegmentIndex != -1)
                {
                    TypeNameSegment targetSegment = nameSegments[targetSegmentIndex];
                    while (genericArgs.Count != 0)
                    {
                        targetSegment.AddGenericArg(genericArgs[0]);
                        genericArgs.RemoveAt(0);

                        if (!targetSegment.HasUnfulfilledGenericArgs && (genericArgs.Count != 0))
                        {
                            // NOTE: TypeNameSegment is a struct to avoid heap allocations, that means we have to extract / modify / re-store to ensure the updated state gets back into whatever
                            // list this came from.
                            nameSegments[targetSegmentIndex] = targetSegment;

                            targetSegmentIndex = nameSegments.FindIndex(targetSegmentIndex, (tns) => tns.HasUnfulfilledGenericArgs);
                            if (targetSegmentIndex == -1)
                            {
                                return(ParsingState.Error, currentPosition);
                            }

                            targetSegment = nameSegments[targetSegmentIndex];
                        }
                    }

                    // NOTE: TypeNameSegment is a struct to avoid heap allocations, that means we have to extract / modify / re-store to ensure the updated state gets back into whatever
                    // list this came from.
                    nameSegments[targetSegmentIndex] = targetSegment;

                    DebugOnly.Assert(genericArgs.Count == 0, "Back-propagation to top-level generic types ended with generic args still in the genericArgs list.");

                    return(DetermineNextStateAndPos(name, currentPosition));
                }
                else
                {
                    return(ParsingState.Error, currentPosition);
                }
            }
            else
            {
                return(DetermineNextStateAndPos(name, currentPosition));
            }
        }