Ejemplo n.º 1
0
    // Use this for initialization
    // ReSharper disable once UnusedMember.Local
    private void Start()
    {
        StartCoroutine(TwitchPlays.Refresh());
        _modSettings = new ModSettings(BombModule);
        _modSettings.ReadSettings();
        _movements = gameObject.AddComponent <CoroutineQueue>();
        BombModule.GenerateLogFriendlyName();

        Locations.Shuffle();
        SetMaze(0); //Hide the walls now.

        BombModule.OnActivate += Activate;
        FakeStatusLight        = Instantiate(FakeStatusLight);

        if (BombModule != null)
        {
            FakeStatusLight.Module = BombModule;
        }

        FakeStatusLight.PassColor          = _modSettings.Settings.SolvedState;
        FakeStatusLight.FailColor          = _modSettings.Settings.StrikeState;
        FakeStatusLight.OffColor           = _modSettings.Settings.OffState;
        FakeStatusLight.MorseTransmitColor = _modSettings.Settings.MorseXmitState;


        FakeStatusLight.GetStatusLights(StatusLight);
        FakeStatusLight.SetInActive();

        _currentLocation = Locations[0];
        _destination     = Locations[1];
        StartCoroutine(MoveStatusLightToStart());
    }
    // Use this for initialization
    private void Start()
    {
        MorseAMazeRuleGenerator.GenerateRules(RuleSeed.GetRNG());
        StartCoroutine(TwitchPlays.Refresh());
        _modSettings = new ModSettings(BombModule);
        _modSettings.ReadSettings();
        BombModule.GenerateLogFriendlyName();

        Locations.Shuffle();
        SetMaze(0); //Hide the walls now.

        BombModule.OnActivate += Activate;
        FakeStatusLight        = Instantiate(FakeStatusLight);
        FakeStatusLight.transform.SetParent(transform, false);

        if (BombModule != null)
        {
            FakeStatusLight.Module = BombModule;
        }

        EnableColorblindMode(GetComponent <KMColorblindMode>().ColorblindModeActive);


        FakeStatusLight.GetStatusLights(StatusLight);
        FakeStatusLight.SetInActive();

        _currentLocation = Locations[0];
        _destination     = Locations[1];
        StartCoroutine(MoveStatusLightToStart());

        var pass   = _forcedSolvePassword.ToList();
        var offset = 0;

        foreach (var c in BombInfo.GetSerialNumber())
        {
            if (c >= 'A' && c <= 'Z')
            {
                pass.Insert(c - 'A' + offset + 1, c);
            }
            else
            {
                pass.Insert(c - '0' + offset, c);
            }
            offset += 5;
        }
        _forcedSolvePassword = string.Join("", pass.Select(x => x.ToString()).ToArray());
    }