public void DoubleClick() { DebugLog.DebugLogInfo("双击-----------------"); if (BlockManager.Instance.availableBaseCount > 0) { DebugLog.DebugLogInfo("availableBaseCount--- " + BlockManager.Instance.availableBaseCount); BlockManager.Instance.availableBaseCount--; TouchableObject tobj = GetComponent <TouchableObject>(); tobj.SetDraggable(false); tobj.SetRotatable(false); TweenRotation tween = TweenRotation.Begin(gameObject, 0.5f, targetRotation); DebugLog.DebugLogInfo("tween--- " + tween); tween.method = UITweener.Method.EaseInOut; UITweener tweener = TweenPosition.Begin(gameObject, 0.3f, targetPosition); DebugLog.DebugLogInfo("tweener--- " + tweener); tweener.method = UITweener.Method.EaseInOut; //TweenRotation tween = GetComponent<TweenRotation>(); tween.from = m_transform.localEulerAngles; tween.to = targetAngles; float y = tween.from.y; if (Mathf.Abs(360 - tween.from.y) < Mathf.Abs(tween.from.y - 0)) { //tween.from = new Vector3(tween.from.x, tween.from.y - 360, tween.from.z); tween.to = new Vector3(tween.to.x, tween.to.y + 360, tween.to.z); } DebugLog.DebugLogInfo("from:" + tween.from + "to:" + tween.to); tween.SetOnFinished(BlockManager.Instance.AddScore); //BlockManager.Instance.AddScore(); isFinished = true;//标志该结构已经归位 this.GetComponent <DraggableObject>().enabled = false; this.GetComponent <RotatableObject>().enabled = false; } }
void Start() { screenCenterX = Screen.width / 2; faceRot = faceMeTran.GetComponent<TweenRotation>(); carlRot = carlTran.GetComponent<TweenRotation>(); isTurning = false; faceRot.SetOnFinished(delegate() { isTurning = false; }); carl = carlTran.GetComponent<Carl>(); }
public void Die() { died = true; GetComponent <Image>().raycastTarget = false; if ((harmless || !gameController.action) && !gameController.learning) { TweenAlpha twA = TweenAlpha.Begin(gameObject, 0.5f, 0.0f); twA.from = 0.5f; twA.SetOnFinished(() => { Destroy(gameObject); }); return; } float z = type == TargetType.Right ? -15 : 15; Blood.SetActive(true); Vector3 pos = Blood.transform.localPosition; pos.x = 15 * Mathf.Sign(z); Blood.transform.localPosition = pos; TweenRotation twR = TweenRotation.Begin(Body, 0.05f, Quaternion.Euler(0, 0, z)); twR.quaternionLerp = true; twR.method = UITweener.Method.EaseIn; twR.style = UITweener.Style.PingPong; twR.onLoop = () => { twR.style = UITweener.Style.Once; }; twR.SetOnFinished(() => { TweenAlpha twA = TweenAlpha.Begin(gameObject, 0.5f, 0.0f); //twA.from = 0.5f; twA.SetOnFinished(() => { Destroy(gameObject); }); }); }
private void checkCollison(float positionThreshold, float angleThreshold) { float distance = Vector3.Distance(m_transform.localPosition, targetPosition); if (distance <= positionThreshold) { print("position ok"); } if (distance <= positionThreshold && Vector3.Angle(m_transform.right, targetRight) < angleThreshold && Vector3.Angle(m_transform.up, targetUp) < angleThreshold && Vector3.Angle(m_transform.forward, targetForward) < angleThreshold )//判断为达到正确位置 { TouchableObject tobj = GetComponent <TouchableObject>(); tobj.SetDraggable(false); tobj.SetRotatable(false); TweenRotation tween = TweenRotation.Begin(gameObject, 0.5f, targetRotation); tween.method = UITweener.Method.EaseInOut; UITweener tweener = TweenPosition.Begin(gameObject, 0.5f, targetPosition); tweener.method = UITweener.Method.EaseInOut; //TweenRotation tween = GetComponent<TweenRotation>(); tween.from = m_transform.localEulerAngles; tween.to = targetAngles; float y = tween.from.y; if (Mathf.Abs(360 - tween.from.y) < Mathf.Abs(tween.from.y - 0)) { //tween.from = new Vector3(tween.from.x, tween.from.y - 360, tween.from.z); tween.to = new Vector3(tween.to.x, tween.to.y + 360, tween.to.z); } Debug.Log("from:" + tween.from + "to:" + tween.to); //tween.PlayForward(); //BlockManager.Instance.AddScore(); tween.SetOnFinished(BlockManager.Instance.AddScore); isFinished = true;//标志该结构已经归位 //targetRotation. } }
public override void shooting(Vector3 position) { GameObject gOb, bullet; Vector3 deltaRotHand, deltaRotBody; if (!animPlaying) { GameObject clone = copy(gameObject); clone.GetComponent <PlayerController>().Header.SetActive(false); clone.GetComponent <PlayerController>().enabled = false; } if (position.x > transform.position.x) { if (!animPlaying) { HandRight.transform.localEulerAngles = HandRightRotDefault; } if (!animPlaying) { ChildHandRight.transform.localEulerAngles = ChildHandRightRotDefault; } gOb = HandLeft; target(gOb, position, true); deltaRotHand = gOb.transform.eulerAngles; deltaRotHand.z += 15; deltaRotBody = Body.transform.localEulerAngles; deltaRotBody.z += 5; //GetComponent<Animator>().SetTrigger("Quay Trai"); bullet = GunLeft.transform.GetChild(0).gameObject; } else { if (!animPlaying) { HandLeft.transform.localEulerAngles = HandLeftRotDefault; } if (!animPlaying) { ChildHandLeft.transform.localEulerAngles = ChildHandLeftRotDefault; } gOb = HandRight; target(gOb, position, false); deltaRotHand = gOb.transform.eulerAngles; deltaRotHand.z -= 15; deltaRotBody = Body.transform.localEulerAngles; deltaRotBody.z -= 5; //GetComponent<Animator>().SetTrigger("Quay Phai"); bullet = GunRight.transform.GetChild(0).gameObject; } animPlaying = true; TweenRotation twRHand = TweenRotation.Begin(gOb, 0.05f, Quaternion.Euler(deltaRotHand)); //twRHand.worldSpace = true; twRHand.method = UITweener.Method.EaseIn; twRHand.style = UITweener.Style.PingPong; twRHand.onLoop = () => { twRHand.style = UITweener.Style.Once; }; twRHand.SetOnFinished(() => { animPlaying = false; }); Body.transform.localEulerAngles = Vector3.zero; TweenRotation twRBody = TweenRotation.Begin(Body, 0.05f, Quaternion.Euler(deltaRotBody)); twRBody.quaternionLerp = true; twRBody.method = UITweener.Method.EaseIn; twRBody.style = UITweener.Style.PingPong; twRBody.onLoop = () => { twRBody.style = UITweener.Style.Once; }; //animator.SetTrigger("Attack LB"); if (!bullet.activeSelf) { bullet.SetActive(true); } StartCoroutine(delay(0.1f, () => { if (bullet.activeSelf) { bullet.SetActive(false); } })); }