Ejemplo n.º 1
0
        } //END Color

        //---------------------------------------------//
        /// <summary>
        /// Change the color for the passed in Renderer or Material
        /// </summary>
        /// <typeparam name="T">Renderer/Object</typeparam>
        /// <param name="tweenThis">Accepts [Renderer, Image, RawImage, SpriteRenderer, Text, Material, CanvasGroup]</param>
        /// <param name="endValue">Color to tween to</param>
        /// <param name="length">How long tween should take</param>
        /// <param name="easeType">What ease type you would like this tween to use</param>
        /// <param name="startValue">[OPTIONAL] Value to start from. If not provided we will use the existing value from the 'tweenThis' object</param>
        /// <param name="delay">[OPTIONAL] How long we should wait before starting to tween</param>
        /// <param name="loop">[OPTIONAL] Keep the tween running via a loop indefinitely</param>
        /// <param name="onCompleteOrLoop">[OPTIONAL] A UnityEvent to call once the tween has finished or completed a single loop</param>
        /// <returns></returns>
        public static bxrTween Color<T>( this T tweenThis, Color endValue, float length, EaseCurve.EaseType easeType, Color? startValue = null, float delay = 0f, bool loop = false, UnityEvent onCompleteOrLoop = null )
        //---------------------------------------------//
        {

            return TweenManager.Color( tweenThis, endValue, length, EaseCurve.GetEaseCurve( easeType ), startValue, delay, loop, onCompleteOrLoop );

        } //END Color
Ejemplo n.º 2
0
        } //END CallEvent

        //----------------------------------//
        private void CallChangeColorEvent()
        //----------------------------------//
        {

            if( DoesChangeColorObjectExist() )
            {
                if( changeColorSettings == ChangeColorSettings.ChangeToColor && changeColorOn != ChangeColorOn.UIColorAnimation )
                {
                    if( changeColorOn == ChangeColorOn.MeshRenderer ) { color_MeshRenderer.sharedMaterial.color = changeToColor; }
                    else if( changeColorOn == ChangeColorOn.Material ) { color_Material.color = changeToColor; }
                    else if( changeColorOn == ChangeColorOn.RawImage ) { color_RawImage.color = changeToColor; }
                    else if( changeColorOn == ChangeColorOn.Image ) { color_Image.color = changeToColor; }
                    else if( changeColorOn == ChangeColorOn.SpriteRenderer ) { color_SpriteRenderer.color = changeToColor; }
                    else if( changeColorOn == ChangeColorOn.Text ) { color_Text.color = changeToColor; }
                    else if( changeColorOn == ChangeColorOn.CanvasGroup ) { color_CanvasGroup.alpha = changeToColor.a; }
                    else if( changeColorOn == ChangeColorOn.UIColorTweener ) { color_UIColorTweener.Force( changeToColor, changeColorTweenValue ); }
                    else if( changeColorOn == ChangeColorOn.UIColorTweenManager ) { color_UIColorTweenManager.Force( changeToColor, changeColorTweenValue ); }

                    if( colorSettingsSetToChange() && onChangeColor != null ) { onChangeColor.Invoke(); }
                }
                else if( changeColorSettings == ChangeColorSettings.FadeToColor && changeColorOn != ChangeColorOn.UIColorAnimation )
                {
                    /*
                    string property = "_Color";

                    if( IsChangeMaterialColorPropertyTrue() )
                    {
                        property = materialProperty;
                    }
                    */

                    UnityEvent _event = new UnityEvent();
                    _event.AddListener( LoadColorTweenComplete );

                    if( changeColorOn == ChangeColorOn.MeshRenderer )               { TweenManager.Color( color_MeshRenderer, changeToColor, colorTweenSpeed, colorEaseType, color_MeshRenderer.sharedMaterial.color, colorTweenDelay, false, _event ); }
                    else if( changeColorOn == ChangeColorOn.Material )              { TweenManager.Color( color_Material, changeToColor, colorTweenSpeed, colorEaseType, color_Material.color, colorTweenDelay, false, _event ); }
                    else if( changeColorOn == ChangeColorOn.RawImage )              { TweenManager.Color( color_RawImage, changeToColor, colorTweenSpeed, colorEaseType, color_RawImage.color, colorTweenDelay, false, _event ); }
                    else if( changeColorOn == ChangeColorOn.Image )                 { TweenManager.Color( color_Image, changeToColor, colorTweenSpeed, colorEaseType, color_Image.color, colorTweenDelay, false, _event ); }
                    else if( changeColorOn == ChangeColorOn.SpriteRenderer )        { TweenManager.Color( color_SpriteRenderer, changeToColor, colorTweenSpeed, colorEaseType, color_SpriteRenderer.color, colorTweenDelay, false, _event ); }
                    else if( changeColorOn == ChangeColorOn.Text )                  { TweenManager.Color( color_Text, changeToColor, colorTweenSpeed, colorEaseType, color_Text.color, colorTweenDelay, false, _event ); }
                    else if( changeColorOn == ChangeColorOn.CanvasGroup )           { TweenManager.Color( color_CanvasGroup, changeToColor, colorTweenSpeed, colorEaseType, new Color( Color.white.r, Color.white.g, Color.white.b, color_CanvasGroup.alpha ), colorTweenDelay, false, _event ); }
                    else if( changeColorOn == ChangeColorOn.UIColorTweener )        { color_UIColorTweener.Play( UITweener.TweenValue.Show, changeToColor, colorTweenSpeed, colorTweenDelay, colorEaseType, _event ); }
                    else if( changeColorOn == ChangeColorOn.UIColorTweenManager )   { color_UIColorTweenManager.Play( UITweener.TweenValue.Show, changeToColor, colorTweenSpeed, colorTweenDelay, colorEaseType, _event ); }

                }
                else if( changeColorOn == ChangeColorOn.UIColorAnimation )
                {
                    if( color_UIColorAnimation.colorsToAnimateTo == null ) { color_UIColorAnimation.colorsToAnimateTo = new Color[] { }; }
                    if( color_UIColorAnimation.animationSpeeds == null ) { color_UIColorAnimation.animationSpeeds = new float[] { }; }
                    if( color_UIColorAnimation.easeTypes == null ) { color_UIColorAnimation.easeTypes = new EaseCurve.EaseType[] { }; }
                    if( color_UIColorAnimation.delays == null ) { color_UIColorAnimation.delays = new float[] { }; }

                    color_UIColorAnimation.colorsToAnimateTo = changeToColorArray;
                    color_UIColorAnimation.animationSpeeds = changeColorAnimationSpeeds;
                    color_UIColorAnimation.easeTypes = changeColorAnimationEaseTypes;
                    color_UIColorAnimation.delays = changeColorAnimationDelays;

                    if( playColorAnimation ) { color_UIColorAnimation.Play(); }

                    if( colorSettingsSetToChange() && onChangeColor != null ) { onChangeColor.Invoke(); }
                }
            }

        } //END CallChangeColorEvent