public override void StartEvent() { base.StartEvent(); targets = GameObject.Find("Students"); chalk = GameObject.Find("PackOfChalk 2"); //tc = targets.GetComponent<Target_Control>(); act = targets.GetComponent <ActivateStudents>(); chalk_throw_tutorial_point = chalk.transform.Find("Chalk_Grab_Tutorial_Point").gameObject; chalk_throw_tutorial_point.SetActive(true); script = chalk_throw_tutorial_point.GetComponent <Tutorial_Point_Anim_Control>(); act.Restart(); activate(); }
void Start() { script = gameObject.GetComponent <AnimationControll>(); tutorial_point_user = transform.parent.parent.Find("Chalk_Throw_Tutorial_Point") .GetComponent <Tutorial_Point_Anim_Control>(); }