protected override void OnOpenState() { if (!m_data.IsActiveSession) { m_currentSession = new GameSession(m_data.Character, m_data.Level); m_currentSession.LoadSession(); //if the level is the first one, we show the tutorial screen and when that screen is closes, we start the session. if (m_data.LevelIndex == 0) { m_tutorialScreen = UIManager.Instance.RequestView <TutorialScreen>(); m_tutorialScreen.InitializeTutorialView(OnContinueButtonPressed); } else { m_currentSession.StartSession(); } } else { m_currentSession = m_data.ActiveSession; } if (m_data.BlackScreenInstance != null) { m_data.BlackScreenInstance.Close(); } m_hud = UIManager.Instance.RequestView <GameHUDView>(); m_hud.InitializeGameHUD(m_data.Character.InitialHP); m_hud.SetScoreText(0); m_currentSession.OnLifeLost += OnLifeLost; m_currentSession.OnScoreChanged += OnScoreChanged; }
public void Click(ControllerInformation controller) { Ray ray = new Ray(controller.trackedObj.transform.position, controller.trackedObj.transform.forward); Debug.DrawRay(transform.position, transform.forward * 100f); RaycastHit[] hits = Physics.RaycastAll(ray, 100f, layer); if (hits.Length > 0) { foreach (var hit in hits) { UITracked tracker = hit.collider.GetComponent <UITracked>(); if (tracker != null) { VRTopic topic = tracker.trackedUIObject.GetComponent <VRTopic>(); TutorialScreen screen = topic.GetComponentInParent <TutorialScreen>(); if (tracker.transform.position.y > screen.getLowerBorder().position.y - toleranceForOutsideRecognition && tracker.transform.position.y < screen.getUpperBorder().position.y + toleranceForOutsideRecognition) { screen.selectedTopic = topic; } break; } } } }
protected void InstantKill() { if (playingScreen == this) { StopMovie(); RemoveSubtitles(); playingScreen = null; transitionSpeed = -2f; } }
void Start() { menuController = GetComponent<MenuKeysController>(); credits = GetComponent<CreditsScreen>(); credits.enabled = false; tutorial = GetComponent<TutorialScreen>(); tutorial.enabled = false; rect = new Rect(Screen.width / 2 - LarguraTitulo / 2, 60, LarguraTitulo, 100); }
public void ReloadContent(Director director) { mDirector = director; Console.Out.WriteLine(mTutorialState); if (Level is Tutorial) { mTutorialScreen = new TutorialScreen(mDirector) { TutorialState = mTutorialState }; mLoadTutorialScreen = true; } }
internal void Show() { if (playingScreen != null || isVisible || inTransition) { pendingPlay = 1f; return; } pendingPlay = -1f; isVisible = true; playingScreen = this; inTransition = true; transitionSpeed = 0.8f; MusicManager.instance.Pause(); onSound.PlayOneShot(); lockedVOAndSubtitles = true; currentLine = null; SubtitleManager.instance.ClearSubtitle(); }
public void DoorsClosed() { OneClickCover.SetActive(false); if (menuToTransitionTo) { menuToTransitionTo.SetActive(!menuToTransitionTo.activeSelf); } if (menuToTransitionTo.gameObject.activeInHierarchy && menuToTransitionTo == ManagementTutorial.gameObject) { ManagementTutorial.NextStep(); TutorialScreen.SetActive(false); } else if (menuToTransitionTo.gameObject.activeInHierarchy && menuToTransitionTo == GameplayTutorial.gameObject) { GameplayTutorial.NextStep(); TutorialScreen.SetActive(false); } }
private IEnumerator Spawn() { spawned = true; GameObject explosion = Instantiate(explosionPrefab, transform.position, Quaternion.identity); Destroy(explosion, 1); screen = Instantiate(screenPrefab).GetComponent <TutorialScreen>(); screen.transform.position = transform.position + spawnOffset; Vector3 rot = GameObject.FindObjectOfType <SteamVR_Camera>().transform.rotation.eulerAngles; rot.x = 0; rot.z = 0; rot.y -= 90; screen.transform.rotation = Quaternion.Euler(rot); yield return(new WaitForSeconds(2)); }
public MainScreen() { InitializeComponent(); //Story.SetNext(64); TutorialScreen.BringToFront(); TutorialScreen.Show(); CharacterName.Text = ""; LabelODa.Text = LabelOHP.Text = LabelDa.Text = LabelHP.Text = LabelLv.Text = ""; kill = hp = da = 0; lv = 'C'; Rank[1] = 'C'; Rank[2] = 'B'; Rank[3] = 'A'; Rank[4] = 'S'; FightButton.Hide(); EscapeButton.Hide(); FuncButton.Hide(); da = 10; hp = 10; PocDefine(); }
protected override void Initialize() { /* * graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft; * graphics.PreferredBackBufferHeight = 480; * graphics.PreferredBackBufferWidth = 800; * graphics.ApplyChanges(); */ textureHandler = new TextureHandler(GraphicsDevice); gameScreen = new GameScreen(this, textureHandler); pauseScreen = new PauseScreen(this, textureHandler); loadScreen = new LoadScreen(this, textureHandler); gameOverScreen = new GameOverScreen(this, textureHandler); mainMenuScreen = new MainMenuScreen(this, textureHandler); aboutScreen = new AboutScreen(this, textureHandler); tutorialScreen = new TutorialScreen(this, textureHandler); currentScreen = loadScreen; initializeAccelerometer(); base.Initialize(); }
private void Update() { if (pendingPlay > 0f) { float num = pendingPlay - Time.deltaTime; Show(); pendingPlay = num; } if (!videoLoaded) { return; } if (endTimer > 0f) { endTimer -= Time.deltaTime; if (endTimer <= 0f) { StopMovie(); } } if (movie != null && movieMaterialInstance == null) { if (movie.texture != null) { movieMaterialInstance = Object.Instantiate(HFFResources.instance.PCLinearMovieFixGame); } reinitMaterial = true; } if (reinitMaterial && movie != null && movieMaterialInstance != null) { reinitMaterial = false; if (movieMaterialInstance != null) { movieMaterialInstance.mainTexture = movie.texture; movieMaterialInstance.SetTexture("_EmissionMap", movie.texture); } renderer.sharedMaterial = movieMaterialInstance; } if (movie != null && subtitles != null && transitionPhase != 0f && transitionSpeed > 0f && inTransition) { time = audiosourceTime; if (currentLine != null && !currentLine.ShouldShow(time)) { if (lockedVOAndSubtitles) { SubtitleManager.instance.ClearSubtitle(); } currentLine = null; } if (currentLine == null) { currentLine = subtitles.GetLineToDisplay(time); if (currentLine != null && lockedVOAndSubtitles) { SubtitleManager.instance.SetSubtitle(ScriptLocalization.Get("SUBTITLES/" + currentLine.key)); } } } if (!inTransition) { return; } if (transitionPhase == 0f && transitionSpeed > 0f && movie != null) { renderer.sharedMaterial = movieMaterialInstance; audiosourceStart = Time.unscaledTime; lockedVOAndSubtitles = true; movie.Play(); } transitionPhase = Mathf.Clamp01(transitionPhase + Time.deltaTime * transitionSpeed); float num2 = Ease.easeInOutQuad(0f, 1f, transitionPhase); float num3 = width / 16f * 9f; Create2SidedMesh((0f - width) / 2f * num2, (0f - num3) / 2f, width / 2f * num2, num3 / 2f, 0.5f - num2 / 2f, 0f, 0.5f + num2 / 2f, 1f); mesh.vertices = meshVerts; mesh.uv = uvs; mesh.RecalculateNormals(); mesh.RecalculateBounds(); filter.sharedMesh = mesh; collider.size = ((num2 != 0f) ? new Vector3(width * num2, num3, 0.1f) : Vector3.zero); if (transitionPhase == 0f && transitionSpeed < 0f) { if (playingScreen == this) { playingScreen = null; } inTransition = false; StopMovie(); RemoveSubtitles(); renderer.sharedMaterial = blankMaterial; GrabManager.Release(base.gameObject); } }
/// <summary> /// The handle method of the Tutorial. Triggers events, like for examples infoboxes. /// </summary> private void HandleTutorial() { switch (mTutorialState) { case "Beginning": if (mTutorialScreen.TutorialState == "AwaitingUserAction") { mTutorialState = "Settler"; } break; case "Settler": if (mDirector.GetMilitaryManager.PlayerPlatformCount == 1) { mTutorialState = "UI_FirstPlatform"; mTutorialScreen.TutorialState = "UI_FirstPlatform"; } break; case "UI_FirstPlatform": if (mDirector.GetMilitaryManager.PlayerPlatformCount == 2) { mTutorialState = "UI_SecondPlatform"; mTutorialScreen.TutorialState = "UI_SecondPlatform"; } break; case "UI_SecondPlatform": if (mDirector.GetMilitaryManager.PlayerPlatformCount == 3) { mTutorialState = "CivilUnits_Build"; mTutorialScreen.TutorialState = "CivilUnits_Build"; } break; case "CivilUnits_Build": if (mDirector.GetDistributionDirector .GetManager(StructureMap.GetPlatformList().First.Value.GetGraphIndex()) .GetNumberOfAssigned()[1] > 0) { mTutorialState = "UserInterface_ProducePlatform"; mTutorialScreen.TutorialState = "UserInterface_ProducePlatform"; } break; case "UserInterface_ProducePlatform": if (mDirector.GetDistributionDirector .GetManager(StructureMap.GetPlatformList().First.Value.GetGraphIndex()) .GetNumberOfProdPlatforms() > 0) { mTutorialState = "Factory"; mTutorialScreen.TutorialState = "Factory"; } break; case "Factory": if (mDirector.GetDistributionDirector .GetManager(StructureMap.GetPlatformList().First.Value.GetGraphIndex()) .GetNumberOfProdPlatforms() > 1) { mTutorialState = "SelectedPlatform_ActionAssignment"; mTutorialScreen.TutorialState = "SelectedPlatform_ActionAssignment"; } break; case "SelectedPlatform_ActionAssignment": if (mDirector.GetDistributionDirector .GetManager(StructureMap.GetPlatformList().First.Value.GetGraphIndex()) .GetNumberOfAssigned()[1] < 1) { mTutorialState = "CivilUnits_Logistics"; mTutorialScreen.TutorialState = "CivilUnits_Logistics"; } break; case "CivilUnits_Logistics": if (mDirector.GetDistributionDirector .GetManager(StructureMap.GetPlatformList().First.Value.GetGraphIndex()).GetNumberOfAssigned()[2] > 0) { mTutorialState = "BuildGeneralUnit"; mTutorialScreen.TutorialState = "BuildGeneralUnit"; } break; case "BuildGeneralUnit": if (mDirector.GetDistributionDirector .GetManager(StructureMap.GetPlatformList().First.Value.GetGraphIndex()).GetNumberOfAssigned()[4] > 0) { mTutorialState = "BuildDefenseBuilding"; mTutorialScreen.TutorialState = "BuildDefenseBuilding"; } break; case "BuildDefenseBuilding": if (mDirector.GetDistributionDirector .GetManager(StructureMap.GetPlatformList().First.Value.GetGraphIndex()).GetNumberOfAssigned()[3] == 0) { mTutorialState = "Force-Deactivation"; mTutorialScreen.TutorialState = "Force-Deactivation"; } break; case "Force-Deactivation": if (mDirector.GetDistributionDirector .GetManager(StructureMap.GetPlatformList().First.Value.GetGraphIndex()).GetNumberOfAssigned()[4] == 0) { mTutorialState = "Powerhouse"; mTutorialScreen.TutorialState = "Powerhouse"; } break; case "Powerhouse": if (mDirector.GetDistributionDirector .GetManager(StructureMap.GetPlatformList().First.Value.GetGraphIndex()).GetNumberOfAssigned()[0] > 0) { mTutorialState = "Barracks"; mTutorialScreen.TutorialState = "Barracks"; } break; case "Barracks": if (mDirector.GetDistributionDirector .GetManager(StructureMap.GetPlatformList().First.Value.GetGraphIndex()).GetNumberOfAssigned()[2] > 2) { mTutorialState = "create_MilitaryUnit"; mTutorialScreen.TutorialState = "create_MilitaryUnit"; } break; case "create_MilitaryUnit": if (mDirector.GetMilitaryManager.PlayerUnitCount > 0) { mTutorialState = "finalPopup"; mTutorialScreen.TutorialState = "finalPopup"; } break; case "finalPopup": var assignedUnitsList = mDirector.GetDistributionDirector.GetManager(StructureMap.GetPlatformList(). First.Value.GetGraphIndex()).GetNumberOfAssigned(); if (assignedUnitsList[0] == 0 && assignedUnitsList[1] == 0 && assignedUnitsList[2] == 0 && assignedUnitsList[3] == 0) { mTutorialState = "EndOfTutorial"; mTutorialScreen.TutorialState = "EndOfTutorial "; } break; case "EndOfTutorial": mTutorialState = "noAction"; mScreenManager.RemoveScreen(); Win(); break; case "noAction": break; default: mTutorialScreen = new TutorialScreen(mDirector); mTutorialScreen.TutorialState = "Beginning"; mTutorialState = "Beginning"; mScreenManager.AddScreen(mTutorialScreen); break; } }
private IEnumerator EnableScreenCoroutine(TutorialScreen screen) { yield return(new WaitForSeconds(1f)); screen.EnableScreen(); }
public void ToggleHelp() { TutorialScreen.toggleHelp(); }
private void PocDefine() { if (endflag) { this.Close(); return; } int type = Story.GetStoryType(); Addflag = true; //0 as Normal Story Line //1 as chararcter Screen //2 as Request if (type == 0) { onType = 0; TutorialScreen.Show(); CharacterScreen.Hide(); SetTutorialPic(Story.GetPicID()); AddText(Story.GetStoryText()); } if (type == 99) { onType = 0; CreateHero c = new CreateHero(); AddText(Story.GetStoryText()); c.ShowDialog(); Story.next++; PocDefine(); return; } if (type == 98) { onType = 1; TutorialScreen.Hide(); CharacterScreen.Show(); MainCharacter.Image = Image.FromFile(Application.StartupPath + "\\myHero.jpg"); HandleEventString(Story.GetEventID()); SetOtherPic(Story.GetPicID()); AddText(Story.GetStoryText()); Request r = new Request(Story.GetRequestID()); r.ShowDialog(); name = r.name; } if (type == 97) { onType = 1; TutorialScreen.Hide(); CharacterScreen.Show(); MainCharacter.Image = Image.FromFile(Application.StartupPath + "\\myHero.jpg"); HandleEventString(Story.GetEventID()); SetOtherPic(Story.GetPicID()); AddText(Story.GetStoryText()); nextflag = false; attacknum = 3; FuncButton.Text = "攻擊鈕-剩餘3次"; FuncButton.Show(); } if (type == 96) { onType = 1; TutorialScreen.Hide(); CharacterScreen.Show(); MainCharacter.Image = Image.FromFile(Application.StartupPath + "\\myHero.jpg"); HandleEventString(Story.GetEventID()); SetOtherPic(Story.GetPicID()); AddText(Story.GetStoryText()); LevelUP u = new LevelUP(1, 1, 2, "請使用++這個運算子來為想要提升之能力升級,請注意項目名稱和別忘了加上分號。打完後記得按ENTER確認唷!"); u.ShowDialog(); SetCharacter(u); Story.next++; PocDefine(); return; } if (type == 95) { onType = 1; TutorialScreen.Hide(); CharacterScreen.Show(); MainCharacter.Image = Image.FromFile(Application.StartupPath + "\\myHero.jpg"); HandleEventString(Story.GetEventID()); SetOtherPic(Story.GetPicID()); AddText(Story.GetStoryText()); HandleEventString(Story.GetEventID()); nextflag = false; FightButton.Show(); EscapeButton.Show(); Story.next++; return; } if (type == 1) { onType = 1; TutorialScreen.Hide(); CharacterScreen.Show(); MainCharacter.Image = Image.FromFile(Application.StartupPath + "\\myHero.jpg"); HandleEventString(Story.GetEventID()); SetOtherPic(Story.GetPicID()); if (Addflag) { AddText(Story.GetStoryText()); } } if (type == 2) { onType = 1; TutorialScreen.Hide(); CharacterScreen.Show(); SetOtherPic(Story.GetPicID()); HandleEventString(Story.GetEventID()); AddText(Story.GetStoryText()); MainCharacter.Image = Image.FromFile(Application.StartupPath + "\\myHero.jpg"); Request r = new Request(Story.GetRequestID()); r.ShowDialog(); Story.next++; PocDefine(); return; } if (type == 999) { onType = 0; TutorialScreen.Show(); CharacterScreen.Hide(); SetTutorialPic(Story.GetPicID()); AddText(Story.GetStoryText()); endflag = true; } Story.next++; }