Ejemplo n.º 1
0
    private void EndGame()
    {
        joystick.GetComponent <Image>().raycastTarget = false;
        pause.enabled = false;
        spawn.SetActive(false);
        Player.instance.isReversed = false;
        Player.instance.ShieldEnd();
        Player.instance.seeingEnding = true;

        GameObject[] targetObj = FindObjectsOfType <GameObject>();

        foreach (GameObject obj in targetObj)
        {
            if (obj.activeInHierarchy)
            {
                if (obj.CompareTag("Spear"))
                {
                    obj.SetActive(false);
                }
                else if (obj.CompareTag("Indicator"))
                {
                    obj.SetActive(false);
                }
                else if (obj.CompareTag("Enemy"))
                {
                    TurtleFollow       turtleFollow       = obj.GetComponent <TurtleFollow>();
                    TurtleLinear       turtleLinear       = obj.GetComponent <TurtleLinear>();
                    TurtleBlinder      turtleBlinder      = obj.GetComponent <TurtleBlinder>();
                    TurtleBoom         turtleBoom         = obj.GetComponent <TurtleBoom>();
                    TurtleConfuser     turtleConfuser     = obj.GetComponent <TurtleConfuser>();
                    TurtleSpear        turtleSpear        = obj.GetComponent <TurtleSpear>();
                    TurtleSuddenAttack turtleSuddenAttack = obj.GetComponent <TurtleSuddenAttack>();
                    TurtleSummoner     turtleSummoner     = obj.GetComponent <TurtleSummoner>();
                    TurtleSummons      turtleSummons      = obj.GetComponent <TurtleSummons>();

                    if (turtleFollow != null)
                    {
                        turtleFollow.OnDead(false);
                    }
                    else if (turtleLinear != null)
                    {
                        turtleLinear.OnDead(false);
                    }
                    else if (turtleBlinder != null)
                    {
                        turtleBlinder.OnDead(false);
                    }
                    else if (turtleBoom != null)
                    {
                        turtleBoom.OnDead(false);
                    }
                    else if (turtleConfuser != null)
                    {
                        turtleConfuser.OnDead(false);
                    }
                    else if (turtleSpear != null)
                    {
                        turtleSpear.OnDead(false);
                    }
                    else if (turtleSuddenAttack != null)
                    {
                        turtleSuddenAttack.OnDead(false);
                    }
                    else if (turtleSummoner != null)
                    {
                        turtleSummoner.OnDead(false);
                    }
                    else if (turtleSummons != null)
                    {
                        turtleSummons.OnDead(false);
                    }
                }
                else if (obj.CompareTag("Dragon"))
                {
                    Dragon dragon = obj.GetComponent <Dragon>();
                    if (dragon != null)
                    {
                        dragon.OnDead();
                    }
                }
                else if (obj.CompareTag("Swirl"))
                {
                    obj.SetActive(false);
                }
                else if (obj.CompareTag("Item"))
                {
                    Item item = obj.GetComponent <Item>();
                    if (item != null)
                    {
                        item.EndingDestroyItem();
                    }
                }
                else if (obj.CompareTag("Soul"))
                {
                    Soul soul = obj.GetComponent <Soul>();
                    if (soul != null)
                    {
                        soul.EndingDestroySoul();
                    }
                }
            }
        }
        StartCoroutine(UISide());
        endingAni.SetTrigger("Ending");
    }
Ejemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     turtleFollow         = turtle.GetComponent <TurtleFollow>();
     turtleFollow.enabled = false;
 }