Ejemplo n.º 1
0
 // When player leaves, prevent it from changing the turret position
 public override void Unfocus(PlayerStateController player)
 {
     turretInput = null;
 }
Ejemplo n.º 2
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 void Start()
 {
     parentClient = GetComponentInParent <TankMovement>();
     input        = GetComponent <TurretInput>();
     aimTo        = transform.forward;
 }
Ejemplo n.º 3
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 // Allow turret to be operated when focused
 public override void Focus(PlayerStateController player)
 {
     turretInput = player.GetComponent <TurretInput>();
 }