Ejemplo n.º 1
0
    public void NextPlayer()
    {
        if (players.Count < 2)
        {
            Debug.Log("Game Over");
        }

        if (currentTurnPlayer != null)
        {
            currentTurnPlayer.Activate(false);
        }
        else
        {
            currentPlayerIndex--;
        }

        currentTurnPlayer = null;

        while (currentTurnPlayer == null)
        {
            currentPlayerIndex++;

            if (currentPlayerIndex >= players.Count)
            {
                currentPlayerIndex = 0;
            }

            currentTurnPlayer = players[currentPlayerIndex];
        }

        currentTurnPlayer.Activate(true);
    }
Ejemplo n.º 2
0
 public void StartGame()
 {
     currentPlayerIndex = UnityEngine.Random.Range(0, players.Count);
     currentTurnPlayer  = players[currentPlayerIndex];
     currentTurnPlayer.Activate(true);
     Destroy(startButton.gameObject);
 }