/// <summary> /// Bot makes calculations and decides how to play his turn based on several factors /// </summary> /// <param name="currentHighestBet">The current highest bet on the board.</param> /// <param name="playersNotFolded">The number of players not folded.</param> /// <param name="canCheck">if set to <c>true</c> the bot [can check] /// (true only if no one has called or raised before him and the turn part is past the flop).</param> /// <param name="currentPartOfTurn">The current part of the turn.</param> /// <param name="randomBehavior">The random behavior that's one of the factors in the bots decision making.</param> public void PlayTurn(ref int currentHighestBet, int playersNotFolded, bool canCheck, TurnParts currentPartOfTurn, Random randomBehavior) { CardPowerCalculator.GetCurrentStrengthOfCards(this.Hand); int feelingLucky = randomBehavior.Next(0, 100); int bluff = randomBehavior.Next(0, 10); int turnPartFactor = (int)currentPartOfTurn * 40; if (this.CheckShouldRaise(playersNotFolded, turnPartFactor, feelingLucky, bluff)) { this.Raise(currentHighestBet * 2, ref currentHighestBet); } else if (this.CheckShouldCall(playersNotFolded, turnPartFactor, feelingLucky, bluff)) { this.Call(currentHighestBet); } else if (canCheck) { this.Check(); } else { this.Fold(); } }