protected void EnterTurnOrder() { if (WorldController.GetDistanceFromPlayer(MyPosition()) < Settings.enterTurnDistance) { TurnOrder.AddTurn(gameObject); } else { TurnOrder.AddConcurrentTurn(gameObject); } }
protected void EnterTurnOrder() { if (WorldController.GetDistanceFromPlayer(MyPosition()) < Settings.enterTurnDistance) { TurnOrder.AddTurn(gameObject); } else { TurnOrder.AddConcurrentTurn(gameObject); } }