Ejemplo n.º 1
0
 public void initialize(float _ap_fill_rate, TurnMeterController _tmc)
 {
     current_ap            = 0;
     ap_fill_rate          = _ap_fill_rate;
     turn_meter_controller = _tmc;
     has_taken_actions     = false;
 }
    // Use this for initialization
    void Start()
    {
        tactical_map = GameObject.FindObjectOfType <TacticalMap>();

        tactical_map.spawn_map(16);
        //tactical_map.place_unit(1, 2, -3);
        //tactical_map.place_unit(0, -1, 1);

        turn_meter_controller = GetComponent <TurnMeterController>();


        spawn_unit_actor("B", 40f, 0, -1, 1);
        spawn_unit_actor("C", 18f, 0, 0, 0);
        spawn_unit_actor("A", 33f, 1, 2, -3);
        turn_meter_controller.run_turn_meter();
    }