protected Base(BackendBuki preferredBackendBuki, FrontendBuki firstPreferredFrontendBuki, FrontendBuki secondPreferredFrontendBuki, string name, int hidingTurnCount) { PreferredBackendBuki = preferredBackendBuki; FirstPreferredFrontendBuki = firstPreferredFrontendBuki; SecondPreferredFrontendBuki = secondPreferredFrontendBuki; Name = name; HidingTurnCount = hidingTurnCount; _turnCount = new TurnCount(); }
static void Main(string[] args) { IConfigProvider iConfigProvider = new AppConfigReader(); LoadConfigs(iConfigProvider); _gridSize = new GridSize(iConfigProvider); _turnCount = new TurnCount(iConfigProvider); Intro.Play(); // generate game id _gameId = RandomWrapper.RandomNumber(1, 10000).ToString(); // I will need this, but don't need it yet Console.CursorVisible = true; string userInput; do { userInput = DisplayMenu(); switch (userInput) { case "1": AddPlayer(); break; case "2": DisplayShips(); break; case "3": GridSize(); break; case "4": TurnCount(); break; case "5": //DeletePlayer(); break; case "6": RunGame(); break; } } while (userInput != "7"); }
public static GameState MakeInitialGameState(List <Player> players, TurnCount totalRounds, GridSize gridSize, ICollisions iCollisions, IEndGame iEndGame) { var gameState = new GameState() { Round = 1, TotalRounds = totalRounds, GameOver = false, GridSize = gridSize, Players = new List <Player>(), Collisions = iCollisions, EndGame = iEndGame }; foreach (var player in players) { int x = RandomWrapper.RandomNumber(0, gameState.GridSize.Cols); int y = RandomWrapper.RandomNumber(0, gameState.GridSize.Rows); player.Destroyed = false; player.Position = new Position(x, y); gameState.Players.Add(player); } return(gameState); }
public void Log(string msg) { if (TurnCount > 40) { return; } StreamWriter sw = new StreamWriter(CurrentFolder + "" + Path.DirectorySeparatorChar + "Turn" + TurnCount.ToString() + ".log", true); sw.WriteLine(msg); sw.Close(); }
public void SerializeRoot() { if (TurnCount > 40) { return; } Stream stream = new FileStream(CurrentFolder + "" + Path.DirectorySeparatorChar + "Turn" + TurnCount.ToString() + "_" + SimuCount.ToString() + ".seed", FileMode.Create, FileAccess.Write, FileShare.None); byte[] mem = Debugger.Serialize(root); stream.Write(mem, 0, mem.GetLength(0)); stream.Close(); }
public override string ToString() { return(ChapterID.ToString() + " / Turns: " + TurnCount.ToString() + " / Heroes: " + HeroCharacterID_1.ToString() + ", " + HeroCharacterID_2.ToString()); }