Ejemplo n.º 1
0
 internal void LeaveMatchDuringTheirTurn(NativeTurnBasedMatch match,
                                         Action <MultiplayerStatus> callback)
 {
     TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_LeaveMatchDuringTheirTurn(
         mGameServices.AsHandle(),
         match.AsPointer(),
         InternalMultiplayerStatusCallback,
         Callbacks.ToIntPtr(callback));
 }
Ejemplo n.º 2
0
 internal void LeaveMatchDuringTheirTurn(NativeTurnBasedMatch match, Action <CommonErrorStatus.MultiplayerStatus> callback)
 {
     TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_LeaveMatchDuringTheirTurn(this.mGameServices.AsHandle(), match.AsPointer(), new TurnBasedMultiplayerManager.MultiplayerStatusCallback(TurnBasedManager.InternalMultiplayerStatusCallback), Callbacks.ToIntPtr((Delegate)callback));
 }