Ejemplo n.º 1
0
        public static void removeAllSigns()
        {
            try
            {
                //for (int i = roadSignsDropped.Count - 1; i >= 0; i--)
                //{
                //    // some code
                //    // safePendingList.RemoveAt(i);

                //    if (roadSignsDropped[i].Exists())
                //    {
                //        roadSignsDropped[i].Delete();
                //    }
                //    roadSignsDropped.RemoveAt(i);


                //}

                foreach (Tuple <Rage.Object, Rage.Object, Ped> coneset in RoadSignsWithInvisWallsAndPeds.ToArray())
                {
                    if (coneset.Item1.Exists())
                    {
                        coneset.Item1.Delete();
                    }
                    if (coneset.Item2.Exists())
                    {
                        coneset.Item2.Delete();
                    }
                    if (coneset.Item3.Exists())
                    {
                        coneset.Item3.Delete();
                    }
                    RoadSignsWithInvisWallsAndPeds.Remove(coneset);
                }
                for (int i = speedZones.Count - 1; i >= 0; i--)
                {
                    // some code
                    // safePendingList.RemoveAt(i);

                    World.RemoveSpeedZone(speedZones[i]);
                    speedZones.RemoveAt(i);
                }
                Game.LogTrivial("All signs removed");
            }
            catch (Exception e)
            {
            }
        }