public string AddCar(string type, string make, string model, string VIN, int horsePower) { ICar currentCar; if (type == "SuperCar") { currentCar = new SuperCar(make, model, VIN, horsePower); } else if (type == "TunedCar") { currentCar = new TunedCar(make, model, VIN, horsePower); } else { throw new ArgumentException("Invalid car type!"); } cars.Add(currentCar); return($"Successfully added car {make} {model} ({VIN})."); }
public string AddCar(string type, string make, string model, string VIN, int horsePower) { Car car = null; if (type == "SuperCar") { car = new SuperCar(make, model, VIN, horsePower); } else if (type == "TunedCar") { car = new TunedCar(make, model, VIN, horsePower); } else { throw new ArgumentException(InvalidCarType); } this.cars.Add(car); return(string.Format(SuccessfullyAddedCar, make, model, VIN)); }
public string AddCar(string type, string make, string model, string VIN, int horsePower) { Car car = default; if (type == "SuperCar") { car = new SuperCar(make, model, VIN, horsePower); } else if (type == "TunedCar") { car = new TunedCar(make, model, VIN, horsePower); } else { throw new ArgumentException(ExceptionMessages.InvalidCarType); } cars.Add(car); return(string.Format(OutputMessages.SuccessfullyAddedCar, make, model, VIN)); }
public string AddCar(string type, string make, string model, string VIN, int horsePower) { ICar car; switch (type) { case "SuperCar": car = new SuperCar(make, model, VIN, horsePower); break; case "TunedCar": car = new TunedCar(make, model, VIN, horsePower); break; default: throw new ArgumentException(ExceptionMessages.InvalidCarType); } cars.Add(car); return(string.Format(OutputMessages.SuccessfullyAddedCar, make, model, VIN)); }
public string AddCar(string type, string make, string model, string VIN, int horsePower) { if (type != nameof(SuperCar) && type != nameof(TunedCar)) { throw new ArgumentException("Invalid car type!"); } ICar car; if (type == nameof(SuperCar)) { car = new SuperCar(make, model, VIN, horsePower); } else { car = new TunedCar(make, model, VIN, horsePower); } this.cars.Add(car); return(string.Format(OutputMessages.SuccessfullyAddedCar, car.Make, car.Model, car.VIN)); }
public string AddCar(string type, string make, string model, string VIN, int horsePower) { if (type != "SuperCar" && type != "TunedCar") { throw new ArgumentException(ExceptionMessages.InvalidCarType); } if (type == "SuperCar") { SuperCar superCar = new SuperCar(make, model, VIN, horsePower); cars.Add(superCar); } else if (type == "TunedCar") { TunedCar tunedCar = new TunedCar(make, model, VIN, horsePower); cars.Add(tunedCar); } return($"Successfully added car {make} {model} ({VIN})."); }
public string AddCar(string type, string make, string model, string VIN, int horsePower) { if (type != "SuperCar" && type != "TunedCar") { throw new ArgumentException(ExceptionMessages.InvalidCarType); } ICar car = null; if (type == "SuperCar") { car = new SuperCar(make, model, VIN, horsePower); } else if (type == "TunedCar") { car = new TunedCar(make, model, VIN, horsePower); } this.carRepository.Add(car); return(string.Format(OutputMessages.SuccessfullyAddedCar, make, model, VIN)); }
public string AddCar(string type, string make, string model, string VIN, int horsePower) { string result; if (type == "SuperCar") { Car car = new SuperCar(make, model, VIN, horsePower); this.cars.Add(car); result = $"Successfully added car {make} {model} ({VIN})."; } else if (type == "TunedCar") { Car car = new TunedCar(make, model, VIN, horsePower); this.cars.Add(car); result = $"Successfully added car {make} {model} ({VIN})."; } else { throw new ArgumentException("Invalid car type!"); } return(result); }
static void Main(string[] args) { Console.WriteLine("Produced by Raufat and Diyaz for SIS 2"); Console.WriteLine("WELCOME TO THE MOST EXTREME RACING EVER!!!"); Console.WriteLine("Please select a game mode"); // Classic or Heavinly string choice = Console.ReadLine(); if (choice.Equals("Classic")) { Console.WriteLine("Enter your name"); Game game = new Game(User.Player.name, new ClassicRacing(), new ClassicRacing()); Console.WriteLine("Enter name of car"); string NameOfCar = Console.ReadLine(); Console.WriteLine("Do you want to mofidy the car?"); string answer = Console.ReadLine(); if (answer.Equals("Yes")) { Console.WriteLine("Select a car"); //JustCar or SportCar string answer2 = Console.ReadLine(); if (answer2.Equals("Just car")) { Car car = new JustCar(NameOfCar); Console.WriteLine("Do you want to change a color of car?"); string answer3 = Console.ReadLine(); if (answer3.Equals("No")) { } if (answer3.Equals("Yes")) { car = new TunedCar(car); car.ChooseColour(); car.Painting(); } Console.WriteLine("Do you want to put a new engine?"); string answer4 = Console.ReadLine(); if (answer4.Equals("Yes")) { car = new UpgradedCar(car); car.PutNewEngine(); car.PrintCharacteristics(); } if (answer4.Equals("No")) { car.PrintCharacteristics(); } } if (answer2.Equals("Sport car")) { Car car = new SportCar(NameOfCar); Console.WriteLine("Do you want to change a color of car?"); string answer3 = Console.ReadLine(); if (answer3.Equals("No")) { } if (answer3.Equals("Yes")) { car = new TunedCar(car); car.ChooseColour(); car.Painting(); car.PrintCharacteristics(); } Console.WriteLine("Do you want to put a new engine?"); string answer4 = Console.ReadLine(); if (answer4.Equals("Yes")) { car = new UpgradedCar(car); car.PutNewEngine(); car.PrintCharacteristics(); } if (answer4.Equals("No")) { car.PrintCharacteristics(); } } } else { Car car = new JustCar(NameOfCar); car.PrintCharacteristics(); } Console.WriteLine("Select the difficulty level of the game"); string level = Console.ReadLine(); // easy, middle, hard if (level.Equals("Easy")) { DifficultyLevel dif = new Easy(level); Bots bots = dif.Create(); } if (level.Equals("Middle")) { DifficultyLevel dif = new Middle(level); Bots bots = dif.Create(); } if (level.Equals("Hard")) { DifficultyLevel dif = new Hard(level); Bots bots = dif.Create(); } Console.WriteLine("Please, wait, game is about to start"); game.Start(); Movable mova = new Movable(); // observer Car observer = new Car(NameOfCar, mova); mova.RoadHazards(); Movable mov = new Movable(new Forward()); mov.Move(); while (true) { string moving = Console.ReadLine(); if (moving.Equals("Left")) { Movable mov1 = new Movable(new ToTheLeft()); mov1.Move(); } if (moving.Equals("Right")) { Movable mov2 = new Movable(new ToTheRight()); mov2.Move(); } if (moving.Equals("Forward")) { Movable mov3 = new Movable(new Forward()); mov3.Move(); } if (moving.Equals("Stop")) { Movable mov4 = new Movable(new Stop()); mov4.Move(); Console.WriteLine("Do you want to finish game?"); string finish = Console.ReadLine(); if (finish.Equals("Yes")) { game.Finish(); } } } } if (choice.Equals("Heavenly")) // небесный режим { Console.WriteLine("Enter your name"); Game game = new Game(User.Player.name, new HeavinlyRacing(), new HeavinlyRacing()); Console.WriteLine("Enter name of Flycar"); string NameOfCar = Console.ReadLine(); Console.WriteLine("Do you want to mofidy your Flycar?"); string answer = Console.ReadLine(); if (answer.Equals("Yes")) { Console.WriteLine("Select a car"); //FlyCar or Rocket string answer2 = Console.ReadLine(); if (answer2.Equals("FlyCar")) { Car car = new JustCar(NameOfCar); Console.WriteLine("Do you want to change a color of yout Flycar?"); string answer3 = Console.ReadLine(); if (answer3.Equals("No")) { } if (answer3.Equals("Yes")) { car = new TunedFlyCar(car); car.ChooseColour(); car.Painting(); } Console.WriteLine("Do you want to put a new engine?"); string answer4 = Console.ReadLine(); if (answer4.Equals("Yes")) { car = new UpgradedFlyCar(car); car.PutNewEngine(); car.PrintCharacteristics(); } if (answer4.Equals("No")) { car.PrintCharacteristics(); } } if (answer2.Equals("Rocket")) { Car car = new Raket(NameOfCar); Console.WriteLine("Do you want to change a color of your Fly transport?"); string answer3 = Console.ReadLine(); if (answer3.Equals("No")) { } if (answer3.Equals("Yes")) { car = new TunedFlyCar(car); car.ChooseColour(); car.Painting(); car.PrintCharacteristics(); } Console.WriteLine("Do you want to put a new engine?"); string answer4 = Console.ReadLine(); if (answer4.Equals("Yes")) { car = new UpgradedFlyCar(car); car.PutNewEngine(); car.PrintCharacteristics(); } if (answer4.Equals("No")) { car.PrintCharacteristics(); } } } else { Car car = new FlyCar(NameOfCar); car.PrintCharacteristics(); } Console.WriteLine("Select the difficulty level of the game"); string level = Console.ReadLine(); // easy, middle, hard if (level.Equals("Easy")) { DifficultyLevel dif = new Easy(level); Bots bots = dif.Create(); } if (level.Equals("Middle")) { DifficultyLevel dif = new Middle(level); Bots bots = dif.Create(); } if (level.Equals("Hard")) { DifficultyLevel dif = new Hard(level); Bots bots = dif.Create(); } Console.WriteLine("Please, wait, game is about to start"); game.Start(); Movable mova = new Movable(); // observer Car observer = new Car(NameOfCar, mova); mova.RoadHazards(); Movable mov = new Movable(new Forward()); mov.Move(); while (true) { string moving = Console.ReadLine(); if (moving.Equals("Left")) { Movable mov1 = new Movable(new ToTheLeft()); mov1.Move(); } if (moving.Equals("Right")) { Movable mov2 = new Movable(new ToTheRight()); mov2.Move(); } if (moving.Equals("Forward")) { Movable mov3 = new Movable(new Forward()); mov3.Move(); } if (moving.Equals("Nitro")) { Movable mov4 = new Movable(new Nitro()); mov4.Move(); } if (moving.Equals("Stop")) { Movable mov4 = new Movable(new Stop()); mov4.Move(); Console.WriteLine("Do you want to finish game?"); string finish = Console.ReadLine(); if (finish.Equals("Yes")) { game.Finish(); } } } } }