public TubeRelicStruct(int cid, string name, string nameKor, SocketEnum socket, TubeGradeEnum grade, string company, string abnormalValue, float distance)
 {
     this.cid           = cid;
     this.name          = name;
     this.nameKor       = nameKor;
     this.socket        = socket;
     this.grade         = grade;
     this.company       = company;
     this.abnormalValue = abnormalValue;
     this.distance      = distance;
 }
 public TubeCoolerStruct(int cid, string name, string nameKor, SocketEnum socket, TubeGradeEnum grade, string company, float cooltime, float hp, float steam)
 {
     this.cid      = cid;
     this.name     = name;
     this.nameKor  = nameKor;
     this.socket   = socket;
     this.grade    = grade;
     this.company  = company;
     this.cooltime = cooltime;
     this.hp       = hp;
     this.steam    = steam;
 }
 public TubeEnhancerStruct(int cid, string name, string nameKor, SocketEnum socket, TubeGradeEnum grade, bool meleeSocket, bool rangeSocket, bool bounceSocket, bool dashSocket, float range, int abnormalValue)
 {
     this.cid           = cid;
     this.name          = name;
     this.nameKor       = nameKor;
     this.socket        = socket;
     this.grade         = grade;
     this.meleeSocket   = meleeSocket;
     this.rangeSocket   = rangeSocket;
     this.bounceSocket  = bounceSocket;
     this.dashSocket    = dashSocket;
     this.range         = range;
     this.abnormalValue = abnormalValue;
 }
 public TubeStyleStruct(int cid, string name, string nameKor, SocketEnum socket, TubeGradeEnum grade, string company, float range, AttackTypeEnum attackType, string position, float damage, int combo, bool hold, string holdmotion, float coolTime)
 {
     this.cid        = cid;
     this.name       = name;
     this.nameKor    = nameKor;
     this.socket     = socket;
     this.grade      = grade;
     this.company    = company;
     this.range      = range;
     this.attackType = attackType;
     this.position   = position;
     this.damage     = damage;
     this.combo      = combo;
     this.hold       = hold;
     this.holdmotion = holdmotion;
     this.coolTime   = coolTime;
 }