public TubeRelicStruct(int cid, string name, string nameKor, SocketEnum socket, TubeGradeEnum grade, string company, string abnormalValue, float distance) { this.cid = cid; this.name = name; this.nameKor = nameKor; this.socket = socket; this.grade = grade; this.company = company; this.abnormalValue = abnormalValue; this.distance = distance; }
public TubeCoolerStruct(int cid, string name, string nameKor, SocketEnum socket, TubeGradeEnum grade, string company, float cooltime, float hp, float steam) { this.cid = cid; this.name = name; this.nameKor = nameKor; this.socket = socket; this.grade = grade; this.company = company; this.cooltime = cooltime; this.hp = hp; this.steam = steam; }
public TubeEnhancerStruct(int cid, string name, string nameKor, SocketEnum socket, TubeGradeEnum grade, bool meleeSocket, bool rangeSocket, bool bounceSocket, bool dashSocket, float range, int abnormalValue) { this.cid = cid; this.name = name; this.nameKor = nameKor; this.socket = socket; this.grade = grade; this.meleeSocket = meleeSocket; this.rangeSocket = rangeSocket; this.bounceSocket = bounceSocket; this.dashSocket = dashSocket; this.range = range; this.abnormalValue = abnormalValue; }
public TubeStyleStruct(int cid, string name, string nameKor, SocketEnum socket, TubeGradeEnum grade, string company, float range, AttackTypeEnum attackType, string position, float damage, int combo, bool hold, string holdmotion, float coolTime) { this.cid = cid; this.name = name; this.nameKor = nameKor; this.socket = socket; this.grade = grade; this.company = company; this.range = range; this.attackType = attackType; this.position = position; this.damage = damage; this.combo = combo; this.hold = hold; this.holdmotion = holdmotion; this.coolTime = coolTime; }