public CardInfo GetCardInfoByName(String name) { var translatedName = TtaTranslation.GetTranslatedText(name); var cardInfo = cardInfos.FirstOrDefault(info => info.Value.CardName == name || info.Value.CardName == translatedName) .Value; if (cardInfo == null) { Assets.CSharpCode.UI.Util.LogRecorder.Log("Unknown name:" + translatedName); cardInfo = new CardInfo { CardName = TtaTranslation.GetTranslatedText(name).Trim(), InternalId = CardInfo.UnknownInternalId, CardType = CardType.Unknown, CardAge = Age.A }; } else { cardInfo = cardInfo.Clone(); } return(cardInfo); }
public static TtaCivilopedia GetCivilopedia(String gameVersion) { TtaTranslation.LoadDictionary(); LoadCiviloPedia(); return(Civilopedias[gameVersion]); }
public void 登录并打开尝鲜10_Clicked() { //登录 TtaTranslation.LoadDictionary(); SceneTransporter.Server = new BgoServer(); Assets.CSharpCode.UI.Util.LogRecorder.Log("Clicked"); StartCoroutine(SceneTransporter.Server.LogIn("hsyhhssyy", "hsy12345", () => { Assets.CSharpCode.UI.Util.LogRecorder.Log("Logged in!"); BgoGame g = new BgoGame { GameId = "7279178", Nat = "2", Name = "2.5尝鲜 10", Version = "2.0" }; SceneTransporter.CurrentGame = g; SceneManager.LoadScene("Scene/BoardScene-PC"); })); }
public void 根据测试文本展示页面_Clicked() { //登录 TtaTranslation.LoadDictionary(); SceneTransporter.Server = new BgoTestServer(); (SceneTransporter.Server as BgoTestServer).File = "Test/TestPage1"; Assets.CSharpCode.UI.Util.LogRecorder.Log("Clicked"); StartCoroutine(SceneTransporter.Server.LogIn("username", "password", () => { Assets.CSharpCode.UI.Util.LogRecorder.Log("Logged in!"); BgoGame g = new BgoGame { GameId = "7279178", Nat = "2", Name = "Text based Game" }; SceneTransporter.CurrentGame = g; ExtensionMethods.LoadScene("Scene/BoardScene-PC", 1); })); }
protected override void Refresh() { this.gameObject.SetActive(_display); var prefab = Resources.Load <GameObject>("Dynamic-PC/Dialog/DialogOption"); //每一个Action都生成一个文本选项 foreach (Transform t in OptionsFrame.transform) { Destroy(t.gameObject); } CardInfo card = null; var actions = Manager.CurrentGame.PossibleActions.Where(a => a.ActionType == PlayerActionType.ResolveEventOption) .ToList(); for (var index = 0; index < actions.Count; index++) { var action = actions[index]; var optionText = TtaTranslation.GetTranslatedText(action.Data[1] as String); card = action.Data[0] as CardInfo; var mSp = Instantiate(prefab); var buttonController = mSp.GetComponent <DialogButtonController>(); buttonController.Manager = this.Manager; buttonController.ButtonName = "ResolveEventDialog.Option."; buttonController.Data = action.Data[1]; mSp.transform.parent = OptionsFrame.transform; mSp.transform.localPosition = new Vector3(0f, -0.6f * index, -0.01f); mSp.FindObject("OptionText").GetComponent <TextMesh>().text = optionText; } EventCardFrame.Bind(card); }
public static void LoadCiviloPedia() { if (Civilopedias != null) { return; } TextAsset textAsset = Resources.Load <TextAsset>("Civilopedia/BGO.2.0"); var dictStr = textAsset.text; Civilopedias = new Dictionary <string, TtaCivilopedia>(); var civilopedia = new TtaCivilopedia(); civilopedia.cardInfos = new Dictionary <string, CardInfo>(); var rows = dictStr.Split("\n".ToCharArray()); foreach (var row in rows) { var csvRow = CsvUtil.SplitRow(row.Trim()); if (csvRow.Count != 20) { continue; } try { CardInfo info = new CardInfo { InternalId = csvRow[0], CardName = TtaTranslation.GetTranslatedText(csvRow[1]).Trim(), CardType = (CardType)Convert.ToInt32(csvRow[2]), CardAge = (Age)Convert.ToInt32(csvRow[3]), Description = csvRow[4], NormalImage = "SpriteTile/Cards/" + csvRow[5].Replace(".png", "") }; info.SmallImage = info.NormalImage + "_small"; UnityResources.LazyLoadSprite(info.SmallImage, () => UnityResources.ZoomSprite(info.NormalImage, new Vector2(0.5f, 0.5f), 70f / 297f)); info.SpecialImage = "SpriteTile/Cards/" + csvRow[6].Replace(".png", ""); info.Package = csvRow[7]; info.ResearchCost = ToIntList(csvRow[8], "/"); info.BuildCost = ToIntList(csvRow[9], ","); info.RedMarkerCost = ToIntList(csvRow[10], "|"); info.ImmediateEffects = new List <CardEffect>(); info.ImmediateEffects.AddRange(CreateEffects(csvRow[11])); //使用效果(ActionCard专用) info.ImmediateEffects.AddRange(CreateEffects(csvRow[12])); //一次性效果(ColonyCard专用) info.SustainedEffects = CreateEffects(csvRow[13]); //持续效果 info.AffectedTrget = ToIntList(csvRow[14], ","); //6月6日新加:影响对象 info.WinnerEffects = CreateEffects(csvRow[15]); info.LoserEffects = CreateEffects(csvRow[16]); info.TacticComposition = ToIntList(csvRow[17], ","); info.TacticValue = string.IsNullOrEmpty(csvRow[18]) ? new List <int>() : csvRow[18].Split("/".ToCharArray()) .Select(a => Convert.ToInt32(a.Split(",".ToCharArray())[2])) .ToList(); info.ImmediateEffects.AddRange(CreateEffects(csvRow[19])); //领袖技能主动使用效果(LeaderCard专用) civilopedia.cardInfos[info.InternalId] = info; } catch (Exception e) { LogRecorder.Log(e.Message + " " + row); } } Civilopedias.Add("2.0", civilopedia); }
void Start() { TtaTranslation.LoadDictionary(); Assets.CSharpCode.UI.Util.LogRecorder.Log("App Loaded"); }